Ithirahad
Arana'Aethi
This is a weird system. I'm not sure if I like the idea of turning faction points into what is essentially faction mana for predefined and named area spells. I was thinking more along the lines of a currency, to hire NPCs, buy NPC faction ships, hire mercenary ships as part of fleets or for system patrols, and maybe even order your faction's ships en masse from the trading guild. That last one would have to cost a lot though, obviously, and would probably have some hard size/mass limit.
Instead of 'game-y' ability points, think of faction points as a stand-in for your faction's unseen non-player population, resources, and currencies that, for obvious reasons, can't all actually be simulated. As your faction gains members, resources, and influence, you can do more, and as other factions defeat you in combat, you lose territory, and lose resources, and if you lose too much your faction collapses.(i.e. the homebase becomes vulnerable, in game terms, though homebase invulnerability mightn't even be necessary eventually)
Instead of 'game-y' ability points, think of faction points as a stand-in for your faction's unseen non-player population, resources, and currencies that, for obvious reasons, can't all actually be simulated. As your faction gains members, resources, and influence, you can do more, and as other factions defeat you in combat, you lose territory, and lose resources, and if you lose too much your faction collapses.(i.e. the homebase becomes vulnerable, in game terms, though homebase invulnerability mightn't even be necessary eventually)
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