CPU Over useage and Salvage beam disappearing
I can confirm both of these are happening on My system as well. Since patch, Most things are struggling to render in. Planets, Stations, Etc. At first I thought it was because I was zipping around in high-speed ships, not giving the program enough time to render everything. Then I hopped in My big slow gunship, and the program\'s still having trouble building structures and terrain quickly. Have seen cpu usage peg 98%. I have an I52500K quad-core cpu at stock 3.3 ghz, 16 gigs ram, an Nvidia gtx 560 gpu, and both My OS and Starmade are loading from a Samsung 256gb SSD. I have not suffered any system-wide lockups or lag though, just trouble in game.
I can also confirm the salvage beam going invisible. I have a 20-block salvage cannon on the shoulder of My gunship, and was just stripping down some ganked pirate vessels, and yeah, I was firing an invisible gun.
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Unrelated to the above, I have another issue. Since a few days ago, trading guild ships not only have started to pass by My station constantly, but get stuck in the area and go dead. No movement, They don\'t respond if you ram them, they just hang in space like a bunch of spiders. I have had eight \"dead\" trading guild ships surrounding My station, a ninth one just got caught today I think, and there\'s more of the little weirdos coming through My space all the time. I\'m worried they\'re going to build up and lag the snot outta My little chunk of space.
Another quirk I found is setting the draw range all the way up to 200 creates this weird bug where if you right-click a block to take it, there will be a large delay before anything happens. In space or on planet.