If you buy a blueprint with blocks, you have to pay each block and weapon arrays count block numbers too => counters for blocks per type are already there.
Count hulls and add 0.2 points to energy_grid_points for each hull, 0.4 for each hardened hull.
Plex's Doors and Glass count 0.2 or 0.3 (may depend partially on hit-points, partially on weight)
Other blocks need this energy_grid_points in order to work.
Or call them structural_integrity_points ... doesn't matter.
Example:
=> the surface area is with 7*7*2+7*6*4= 266 and 6*6*2+6*5*4= 192 still larger than hull block count.
Giving the core a few energy_grid_points (maybe 5?) make very small ships possible without having to add an extra block for each little planet-gravity escape pod.
You have 100 energy_grid_points and 100 active blocks? => 100% efficiency
You have 50 energy_grid_points and 100 active blocks? => 50% efficiency for everything
You have 100 energy_grid_points and 50 active blocks? => 100% efficiency (not 200!)
I am aware that this might not be the optimal solution, but at least it would close the gap between RP and Borg ships.
=> which is a key requirement for a good default balance.
I would work well together with power-distribution suggestions -> disabled systems may increase the efficiency of others, but only if you have more systems than your energy_grid_points are supporting.
Count hulls and add 0.2 points to energy_grid_points for each hull, 0.4 for each hardened hull.
Plex's Doors and Glass count 0.2 or 0.3 (may depend partially on hit-points, partially on weight)
Other blocks need this energy_grid_points in order to work.
Or call them structural_integrity_points ... doesn't matter.
Example:
- 10 reactor blocks
- 10 weapon blocks
- 10 shield blocks
- 10 thruster blocks
- 10 passive effect blocks
- => or any other combo 50 active blocks instead of above
- -5 for core
- 225 hull blocks or 113 hardened for 100% efficiency
=> the surface area is with 7*7*2+7*6*4= 266 and 6*6*2+6*5*4= 192 still larger than hull block count.
Giving the core a few energy_grid_points (maybe 5?) make very small ships possible without having to add an extra block for each little planet-gravity escape pod.
You have 100 energy_grid_points and 100 active blocks? => 100% efficiency
You have 50 energy_grid_points and 100 active blocks? => 50% efficiency for everything
You have 100 energy_grid_points and 50 active blocks? => 100% efficiency (not 200!)
I am aware that this might not be the optimal solution, but at least it would close the gap between RP and Borg ships.
=> which is a key requirement for a good default balance.
I would work well together with power-distribution suggestions -> disabled systems may increase the efficiency of others, but only if you have more systems than your energy_grid_points are supporting.
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