wizerdwolf

    1. wizerdwolf

      WizTech Fleetworks - Battlecruiser Project (yet unnamed, suggestions welcome)

      While at work, a job that prevents me from playing as much as I want, I was brainstorming for ship ideas and I came up with this body shape I really liked. Originally it was going to be a super carrier, but upon reminding myself I really need to stop building in orbit above the planet I have...
    2. wizerdwolf

      WizTech Fleetworks Ship Classification Guide (WIP; in-depth, role-oriented)

      I've been thinking and working on this for quite a while, and finally got the WIP into a state I'm willing to share it in. As the title says, this is a classification system primarily oriented around the roles of the vessel instead of arbitrary mass measurements, though it does take length into...
    3. wizerdwolf

      WTF - Modular Elevator (feat sensors and display blocks) 2017-01-26

      I came up with a new elevator design last night that takes user input via a display module to specify which floor to go to. Additionally, you can give each floor an "optional" name, such as "bridge", "top", "bottom", etc, if you want the user to have the option of specifying a floor number or...
    4. wizerdwolf

      Phase 1 ARF Trooper (aka Clone Scout Trooper) 2017-01-20

      I know it's only been a couple days since I posted version 1, buuuut I fixed a couple issues the previous had and created LOTS of new iterations. In fact, I created so many variations I wrote a program to allow me to quickly compile a bunch of texture files into smskin files! (Said program I...
    5. wizerdwolf

      WizTech Fleetworks

      So, decided to start a thread for the larger ships that I am and will be building. My current project is a 104m long frigate which will be the Vanguard class reconnaissance frigate. The current plans is for it to be fast, stealthy, and be loaded with scanners. I'm wanting to mainly focus my...