weapon system

    1. T

      Detachable systems like weapons and salvage lasers.

      hopeful suggestion here. I wish to be able to have a main vessel that i can attach and detach weapons and salvagers from through docking. this way you can have one ship and instead of having a salvager and fighter. allowing you to detach and attach accessories based on what task you are attempting.
    2. Gmodism

      GI_Weapon Lab - Ballistics test target 2.0

      Gmodism Industries Weapon Laboratories Ballistic Test Target. This is the perfect target to test how good your weapons are, it has many features to test different types of weapons, penetration depth and blast radius. Testing Cubes described below is listed, the shield module is a independent...
    3. Gmodism

      GI_Weapon Lab - Weapon-Combos Tester Platform 1.0

      Simple platform containing all weapon combos for research and testing purposes, all weapons possible, excluding any effects. They are connected up by default as 100% support. Asset by Gmodism Industries Weapon Laboratories Gmodism Industries - Quality and Innovation.
    4. rhenoplos

      Looking for help deciding a few things

      So, I am working on a massive weapon for a titan ship, ( A massive circle with a diameter of 35, and is aprox. 300 blocks long just to get the look and detail in, may become larger) this may be a ship all of its own that is implanted in the titan's hull or something I design on one ship and then...