I believe turn rate should become zero when the tmr - a constant value** of a vessel goes below a certain threshold.
Why? Because:
1. It makes much more sense that way.
2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot...
The current way the thrusters work doesn't really make sense. They are all facing one direction, yet you can turn and even strafe? How are those thrusters exerting sideways forces like that? I was thinking that we should be made to place sideways thrusters to allow us to turn and strafe.
With...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.