transporters

    1. Steelman

      Transporter issue

      Hello boyz. I encountered an issue with the transporter module. I placed some on a planet, with the module linked to the computer, set on faction acces, and another on a station, one sector away, similarly to the first. Though the two transporters are in range, and effectively allow...
    2. marshrover

      QB 1111 BFLC 1112

      Some people might say "This is just a flying block" To those people I say "We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile." In all seriousness I...
    3. D

      Suggested Transporter Activation with Logic

      Logic should be able to activate transporters with preset locations.
    4. Amadeus

      Read by Schine Greater Transporter Control (Logic Suggestion)

      I would like to propose the possibility to link logic to transporter modules. It was briefly mentioned here in two threads: activate Transporter via logic and the original announcement of transporters http://starmadedock.net/threads/sta...ctivation-gates-optimizations-and-more.21681/. Other...
    5. nightrune

      Recognized Allow Slaved Gravity to Transporters

      The title says it all. Let me C a transporter computer and V a gravity module. When someone transports in they are automatically in my gravity.
    6. Thalanor

      Transporters: no transport on same entity

      This is probably controversial, and yes I know balancing them will come later - however, if this isn't removed early on, people will have already built for it, and "the damage is done". I would argue that entity-internal transporting should not exist at all (not even with chargeup times, power...