tools

    1. KevinFett

      Blueprint mapper

      I think Starmade would benefit from having a mapping program that provides a Top-Down visual of our blueprints. This program would read the sment files and create a pixel-type map of our ships, layer by layer. Although this would create some redundant layers, especially for larger ships, it...
    2. Benevolent27

      "/noclip"

      So, this is an idea to allow a temporary status of "noclip" on an entity. This would allow either a ship or a player entity to become ghostlike, moving through other entities with no collissions. This would be useful for: 1. Admins to stop lag bombs in sectors where entities are crashing...
    3. Xaanieysa

      Planned Reasonable Tool Ideas

      I'm posting this here since no one pays attention to the Steam forums. :( There's a few tool ideas I'd really like to see implemented that would be incredibly useful and cut construction times down considerably. First off: a "build to me" tool. Pretty simple, you stand at some point in space...
    4. Master_Artificer

      Destroyer Sized Expandable Power Framework 2016-05-05

      Prebuilt powerlines delivering over 2.1 million energy per second, that is compact and easily expandable to suit your power needs! This version is specially modified to supply power to your average sized destroyers that you should totally make to follow you around in fleets, this game is awesome...
    5. Master_Artificer

      Frigate Sized Expandable Power Framework 2016-05-05

      Prebuilt powerlines delivering over 1 million energy per second, that is compact and easily expandable to suit your power needs! This version is specially modified to supply power to your average sized frigates that you should totally make to follow you around in fleets, this game is awesome...
    6. Master_Artificer

      757 Expandable Powerline Framework Tool 2016-05-05

      Prebuilt powerlines delivering 757,000 energy per second, that is compact and easily expandable to suit your power needs! Expandable Power Frameworks allow you to Lengthen one axis and shorten another axis to keep power consistent while changing the overall shape dramatically! Default...
    7. astronouth7303

      [WIP] New Remap Syntax

      I'm working on a fork of SMTRemap that uses a friendlier map syntax. Here's a demo. obf.a -> deobf.foobar { int a; int a -> useful; } baz { void foobar -> create(int, float, deobf.foobar); quux -> subclass {} } Hopefully, this is more human-editable and less redundant than the...