targeting

    1. jijiji

      (A) way to control turrets without brainkilling

      The problem is that turrets can't to attack multiple targets you want. Look at the picture: If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets! :( I think...
    2. Gmodism

      GI_Weapon Lab - Ballistics test target 2.0

      Gmodism Industries Weapon Laboratories Ballistic Test Target. This is the perfect target to test how good your weapons are, it has many features to test different types of weapons, penetration depth and blast radius. Testing Cubes described below is listed, the shield module is a independent...
    3. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Was going to do my usual thing and write a thesis-sized essay pontificating on this subject, but since it is finals season in several parts of the world, I decided to not. Instead, here are some options I'd like to see for AI targeting that take advantage of the fleet system and a feature that I...
    4. Benevolent27

      Read by Council A simple suggestion about Targeting

      I did a search for a thread like this, and couldn't find one. If there is one already, I apologize. But here's my suggestion. Allow players to select a target from within their targeting circle and stay locked onto it when using lock-on missiles. I suggest this because I tried to PVP someone...
    5. JNC

      Friend or Foe

      Hi guys! So here's the issue; in order for another person to be "friendly" towards you they have to be part of your faction, or you both have to adjust your faction standings toward one another, in order for your ships not to shoot at eachother... right? Why not make a FoF (Friend or Foe)...