slave systems

    1. N

      How exactly do slaved weapons affect damage?

      Thread title. I was thinking about a way to have no gaps in salvage lasers/lasers/missiles and thought about using slaves to boost the damage up to something like a full 200 block system. Think something like a skewed hexagon with the number of modules in rows going 3, 5, 7, 5, 3, and the...
    2. Gmodism

      GI_Weapon Lab - Weapon-Combos Tester Platform 1.0

      Simple platform containing all weapon combos for research and testing purposes, all weapons possible, excluding any effects. They are connected up by default as 100% support. Asset by Gmodism Industries Weapon Laboratories Gmodism Industries - Quality and Innovation.
    3. skunkiferous

      Power Supply Computer slave activates, although "master" does not

      I'm experimenting with using multiple "Power Supply Computer" in a "Power Generator Module", to reduce the need for large amount of power capacitors, and I'm having a strange effect. I have logic that controls 4 "Activation Modules", one for each "Power Supply Computer". The activation modules...
    4. nokturnihs

      Read by Council Tiered System Modules: Compact and backwards compatible

      Concept: A new block consisting of up to three tiers, the System Component Module and a System Configuration Controller Name: System Component Module Function: Each tier allows one control computer to be attached. All linked component modules take the attributes of the modules normally...