range

    1. Napther

      KDI-EFSF Thor LRFSV MK1 1.0

      Foreword: Due to the huge power capacity compared to the rest of the ship in order to fire medium missiles, it is light on raw defences. But its a sniper type that AI will HOPEFULLY not mess up when flying. It has up to 3 sectors range by default but the Decoys only work for 1.5 sectors...
    2. Napther

      KDI TT Slugger turret CBOd 1.0

      Foreword: This WAS an Anti-tank gun, funnily enough, on my Slugger Tank Destroyer vehicle that I made but never went anywhere with. So thats why its looks are different from my normal stuff. The default system is Cannon-Beam-Overdrive, but you are welcome to adjust it. CBOd inside it will kill...
    3. Malacodor

      Make weapon range independent of sector size

      It's difficult, if not impossible to balance a weapon, whose range is dependent on sector size for both vanilla settings and servers with larger sectors. Default beams only have 1km range, which I'd consider almost useless. They might be useful for very small and hard to hit targets, if AI...
    4. ZombieMouse

      Jump drives with Overdrive slaves - range boost

      I'd just like to add to the call to be able to make Overdrive computers slaves of Jump-drives. An earlier thread called for all kinds of slave effects, but at a minimum the ability to slave overdrive computers would be really good IMO. For example, a 100% ratio of slaved overdrives to jump...
    5. Napther

      KDI Medium Missile Boat 1.0

      Foreword: AI Can be VERY hit or miss with this ship. Its taken me over a day and a bit to balance its systems and Im still not overall happy with its performance... Expect a second missile boat in this size class at some later date with much better performance. This unnamed vessel is capable of...
    6. wanzer

      primary damage beams use crystals to optimize distance

      hello recently I started to invest some time getting to know the damage beam not as a second weapon but as a primary one and the one thing I noticed is its lack of distance now I can suggest a buff but that be to easy what if we instead use these nice color crystals to adjust its wave...