rail doors

    1. Kraengis

      UENSA Hefay 2018-08-02

      RP and functional ship (but it may not be very efficient for it's size) with a lot of automatics systems and data display. It's salvager "turret" doesn't have a very big spread but a nice piercing capabilities (mining wise), that "turret" can be moved throught an inner ship remote to increase...
    2. JinM

      Oz Platform (with mini fleet, toggable turrets+autodoors, undockable public dock) v1

      # The elevator needs 2 wireless logic modules to be linked, there is a grey box next to it in the lower level. Connect each module from the elevator to the station, if the elevator doesn't work. Same maybe the case for turrets. # I have "draw logic pipes" turned off. This station looks like a...
    3. xX_Tyvier_Xx

      Rail Logic Glitch/Solutions?

      Anyone who is having similar problems please let me know. When I dock entities to my ships/stations (Specifically doors) after a while, they fail to continue working properly. In the case of doors, when I hit the button to start my logic sequence to slide doors open, or rotate them, they...
    4. Captain_Boroski

      Starship corridor rail-based door 1.0

      Rail-based door with logic that automatically opens and closes after certain amount of time.
    5. Captain_Boroski

      Wolfgang-class Destroyer (as seen in TwitchCon stream) 1.1

      This ship is now public after it's display in twitchCon. Features pivoted broadside missile-launchers, spinning radar dishes, navigation lights and plenty of pretty displays.