radar

    1. dwwojcik

      More Interesting Sensors (and some related things)

      Disclaimer: This suggestion assumes that all the game mechanics it relies on work a lot better than they probably actually do. I like to think I don't have to compensate for AI and sector boundaries being shit when I imagine what I want the finished game to be like. The main thing that I hope...
    2. El_Poulpy

      a Stealth and Scan revamp proposal

      I had an idea while watching the expanse (episode 10 or 11 of season 2) concerning stealth mechanic and radar. TLDR: a more complex stealth and scan system that allows things like hide among asteroid, scan the content of this trade freighter you, pirate bastard, may raid , smuggling and other...
    3. 3

      Unify Scanning and Stealth systems

      I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be...
    4. plusnine

      plusnine's Half-size Radar Pings 1.1

      These texture replacements half the size of the game's radar pings, reducing on-screen clutter in crowded zones, helping to make navigation and targeting easier and more accurate. They are recommended for players who play in high resolution and have good eyes, as some detail was lost in the...
    5. Captain_Boroski

      Wolfgang-class Destroyer (as seen in TwitchCon stream) 1.1

      This ship is now public after it's display in twitchCon. Features pivoted broadside missile-launchers, spinning radar dishes, navigation lights and plenty of pretty displays.
    6. JNC

      Recognized by Council Antenna Possibilities

      Hi! Something that occurred to me with the new GUI update; what if radar wasn't just given to every ship with a core but was an additional function of the antenna block? It already has a manual long range scan, so why not give it the passive radar where the range and/or scan speed (refresh...
    7. Crimson-Artist

      Module-Prometheus MK-II

      Prometheus Class Module (T) Indicates the total stat including docked entities Stats and Pictures are of Version MARK-II Asterisks(*) indicate changes in latest version Completely remodeled using new Rail Tech and Gen V Building techniques Radar Dish now spins when docked Class changed to...