While I was working on this atrocity
I noticed a huge problem with logic: it lacks sequentivity (I am not sure what word should be used here). The problem is that it's impossible to reliably predict how a circuit will work during lag spikes.
You see, sometimes logic gates send signal even if...
I've had this idea for a while, but I'v decided to write it down here as an actual suggestion.
The idea has already been suggested I'm also pretty sure it's already going to be an in game thing. Even so I will explain the entire as idea as if I was suggest without such prior knowledge...
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