logic arrays

    1. Trekkerjoe

      Replacing logic blocks with other logic blocks should keep the connections.

      /\/\ I had almost built an entire computer before I realized that the activation modules in my memory cells wouldn't cut it. So I thought that it would be convenient to simply swap out the activation module memory buses with OR blocks. Not so simple. Completely undid all the memory connections...
    2. Megacrafter127

      Punchcard Reader

      Community Content: Punchcard Reader As the name states, this contraption reads punchcards, at up to 1 byte every 1.5 seconds. Keep in mind, that in this example, 1 byte consists of 7 bits, the read-head can be extended for larger bytes though, with no size-limit on how many bits each byte...
    3. Megacrafter127

      Punchcard Reader 2016-03-26

      As the name states, this contraption reads punchcards, at up to 1 byte every 1.5 seconds. Keep in mind, that in this example, 1 byte consists of 7 bits, the read-head can be extended for larger bytes though, with no size-limit on how many bits each byte contains. As automatic starmade logic...
    4. S

      Logic Blocks suggested behavior changes, player array debugging

      I would like to recommend some changes to Logic Block behavior. Current behavior is for Logic Blocks on selection with the C key to display purple lines connecting them to any and all slave devices. This is very useful feature when creating arrays. I would like to see that expanded to also...