So... I saw a question in the current Q&A thread expressing a belief that integrity has made waffle arrays for salvage obsolete.
I was surprised. I can only imagine that a lot of people are so intimidated by integrity that they still haven't actually tried doing a lot of building with it...
The integrity mechanic has been the subject of much discussion, with many posts pondering it's cons and pros, and sometimes trying to offer theoretical improvements or better ideas altogether.
After reading the Nth such post, I realized something;
Isn't the Integrity system unnecessary as a...
I've started to play a lot more with creative inventory to test out all of these different factors that go into making a ship. And by far the one that has me the most puzzled is structural integrity. I've looked for help on the wiki but it seems outdated on that topic. Can someone at least begin...
I've been playing for 3 days now and I 'm having trouble finding consistency as to how these two things work. (Along with a few other things) Here are a few questions I have:
When I add too many Shield Capacitors and Rechargers to a ship, the integrity of the entire ship reduces dramatically as...
So integrity seems to be a big new dynamic. Are we eventually going to see variable integrity for different materials? Will some components (e.g. girders) be able to improve the integrity of surrounded or adjacent systems? It looks like they could get mad complex with that dynamic.
So I'm just starting to figure out the power 2.0 update, but one thing I've noticed is that a lot of things have to be grouped into cubes, or their integrity will be negative. However, for salvage beams this really can't be done because they need to be separated into long lines to get the most...
IT'S TIME TO STOP AND THINK
I mean, really... really really reeeaaallllllyyy... just... STOP. Stop and think: What makes a good mechanic?
This whole Systems 2.0 Update we can blame Schema for- but I honestly don't know who's really behind the wheel of these horrible ideas. Every devbuild one...
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