In first person mode, the camera for the seems to be located in the player's chest. This makes 1 meter high blocks look excessively tall when walking around.
Viewing the world around the character from an angle that matches the model would help immensely with interior builds which, at least to...
What do I mean?
The idea of different weapon skins and sprites is to firstly: Make the weapons identifiable and the sprites easier to identify and secondly: make the shooting seem familiar for new players who might play more popular FPS game like CoD and lastly: giving the player a sense of...
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