efficiency

    1. jayman38

      Limit System Group Bonus

      Thinking about how ships should be built in a game, I decided that system groups should get a tight grouping bonus, but only up to a specific size, to simulate bigger, better components. However, beyond some arbitrary size, improved efficiency encourages weird design decisions or gigantism...
    2. Master_chief_150

      Power Efficiency for Dummies

      This forum will help explain the basics of how the current starmade power system works out. (Please note as the power update is coming, this information may become outdated.) Firstly, lets know what each block is, and what it does. 1. The Power Reactor This block is the most basic block you...
    3. psteiner

      Low Impact Turret 2016-12-11

      Recently, I have run into the problem of installing low impact turrets with high yields. One way that I was able to solve this problem was by using Gaeasson's internal turret which uses a hole in hull design to reduce exterior turret space at the sacrifice of an interior bubble. I created my own...
    4. H

      Logic Jump Inhibitor 1.1

      The first public development in logic-operated Jump Drive Inhibitors. DISCLAIMER: Blueprint may be faulty, frequent errors have been faced trying to upload seemingly-good copies of this to CC. This self-powering logic inhibitor produces 603,000 discharge/second (Enough to completely stop a...
    5. H

      Jump Inhibitor Logic

      This is a thread about Jump Inhibitors and their interactions with logic. In particular, it is about how this can be used to a player's advantage. Obviously, logic can activate a Jump Inhibitor. They act like Flip-Flops, due to coding inconsistencies/the fact that their manual activation is an...