dead man's switch

    1. Lukwan

      Read by Council Dead man's Switch (Logic)

      I am trying to make a dead man's switch to trigger logic when a block is destroyed but it does not work. Problem: A logic 'active'-state (high) does not go 'inactive' (low) when the logic block is destroyed. This is actually illogical since SM treats 'active' like 'powered' and 'inactive' like...