command

    1. MacThule

      Rally Fleets

      Everyone familiar with RTS is familiar with a tool called "Rally Points." That is the specific focus of this suggestion. Rally points tell new made units where to go and what to do and which group to join automatically to reduce micromanagement. It would be very helpful if every station and...
    2. Tunk

      Enumerate and give/edit commands for non-player entity inventories

      Would be useful if there were commands for working with non-player inventories on ships, stations, asteroids and planets. Opens up some extra stuff server side, and also means a lot less hackish work arounds. For example: /inventory_enum_uid/name <uid>/<name> would output all inventories for...
    3. Top 4ce

      4ce Black Mamba A3

      This is the variant that's made to be piloted. AI variant found here: 4ce Asp Innership Remotes: Control bar 2: 1 Chain Start 2 Chain Stop 3 Chain Single 6 Wing Position 8 Decoy Missiles Shipyard: 4ce Catalog
    4. A

      Alter "miner" function

      I think that current command "extract resources" Is uncomfortable, because ships will mine only that sector which you declared. How about do it like order "defend"? That they mined sector which you declared and all nearest sectors.
    5. Cheapskate

      Battlegroups as Fleet Command Hierarchy

      So here's a thought that's been rattling around in my head for a while: Battlergoups! In essence, a Battlegroup would be a smaller fleet inside of another fleet. So let's say your fleet consists of a group of fighters with it's carrier, two battleships, and your main destroyer. With...
    6. Tech-priest

      TechPriest-TerminalMk1 2016-10-21

      Terminal + other system in complect: ProtectedTerminalMk1 v0.9 functions: /logout /newpassword door controller v1 functions: /door open/close lift controller v1 functions: /lift 1-3 /lift status fan controller v1 functions: /fan off/on /fan speed 1-4 /fan revers /fan status message...
    7. Bench

      Display Module Commands 1.0

      A new group of templates to allow you to control logic by issuing commands via a display module.
    8. Investigator 7

      FORCE Corvette -- Hughes 1.0 10/2016

      The Hughes is the "corvette" class, or heavy strike craft of FORCE. It is sometimes used for surveillance or patrolling, and sometimes even recon, but it primarily serves as the logistics/command craft for squadrons of smaller craft (i.e. the Picard). It is equipped with a rear underside turret...
    9. xaubercrow

      GI_Valakiron X3

      Valakiron - Hybrid Cruiser/Frigate cb3169d0dfca42319cc9c1cc837e1c45 The Valakiron is a new Hybrid Command Ship of the Actually GI-Fleet. It is made for Command your Ships and also Stay in Defence Mode. It will probably handle himself with its Firepower,it is Fused with in imbue...
    10. Xacktar

      Forge of Hades 2016-08-27

      The Forge of Hades is a brutal warship built for the subjugation of any who would stand in its way. Armed with several weapons, turrets and launchable attack drones, she almost represents a fleet just by herself. STATS Blocks: 259,366 Power Cap: 39,586,432 Power Regen: 2,337,957/sec Shield...
    11. Exozen

      Planet Gravity Command

      It's simple. A bolean command to toggle planet gravity on a selected entity. E.G. /entity_set_planetgravity true/fase
    12. Napther

      Add admin command "/Server_Restart"

      TL;DR: Add a new command that shuts down the server from inside the game, BUT, Brings it online again after it has completed the shut down to reduce potential down time. As the title goes, From my time of being a member of the admin/Moderator staff of the StarSide community, this included...
    13. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      This idea is to have a new block called a "Fleet Command Block." You place the block onto the mothership of a fleet, press "R" on it to configure it, and then use an ON pulse from logic to send the command it's configured for to the fleet. For commands that require coordinates, it will use the...
    14. Promethesus

      Read by Council Super Command Structure (kinda like command and conqure)

      Looking at this huge 3d map we have, and with the ability for fleets. A command Option should be allowed. Where you select your ships in the map, and you have different zoom options for your map: Overview(the one we're used to seeing) and Tactical(Zoomed into the single map square itself) With...
    15. Spartan-228

      URV Athena Mk3

      The Urivican Fleet command ship is the pinnacle of Urivican technology. it is armed with the most up to date weapons, shields, and armor. It has over 4 million shields, a spinal mounted particle cannon, anti-ship missiles, anti-fighter missiles, 8 12 in triple barrel gauss turrets, 16 5 in rail...
    16. Spartan-228

      Krathrang Command Station 2016-02-08

      The Krathrang Empire takes region security very seriously. That is why every star system they control has at lest one Command Station placed there. They are armed to the teeth, with eight long rang plasma cannons, sixteen turbo cannons, and eight point defense cannons. These stations can also...
    17. Jake_Lancia

      TRV Mercury II-class Corvette V2.0 TF Refit

      Mercury II-class Troopship/Command Corvette Detailed further here: Mercury II-class Featuring extensive command and control facilities, the Mercury II (not to be confused with the older Mercury Scout Corvette) is highly suited as an admiral's vessel during fleet engagements. With a large...