aiming

    1. jijiji

      Navigation (autopilot)

      Hello! I understand that game is currently alpha. But the absence of the below-mentioned makes the game much more difficult for me. And I think that this suggestions will have enough priority soon to be implemented. Here is the suggestions which should improve navigation and add an advanced...
    2. spaceEngineer

      lock-on/precision computer and modules

      So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on...
    3. NeonSturm

      Read by Council Callibrate your guns (aiming angles)

      If turrets hit the mother-ship, they shouldn't fire in the first place. When leaving the shipyard, you should be able to "calibrate" your guns. Each square on the bounding box then has info about which turrets can aim at it without hitting the mother-ship. Then you would just have to cast a...
    4. N

      AI Ideas Thread

      Does anyone know how I can transfer this to suggestions? Artificial intelligence(AI) in Starmade currently very simple, it has a single block, the Bobby AI module, which can be edited with three settings, turret/ship, what it should aim at (Astronauts, Missiles, Selected target, or Any) and an...
    5. CactusPungente

      AI auto-aim support

      Shooting at distant target has always been a problem.. at least manually can we have, aiming manually a ship, a little help from all the technologically advanced equipement in our ships? Like a little dot that represents the relative position of the CoM (center of mass) of the ship, knowing of...