ai turrets

    1. DrTarDIS

      AI, display modules, Scripting. Possible low-cost improvements. Plea for tools

      Thinking of the insatiable derpyness of AI, and thinking fondly of the days of CS server-bots, I had an epiphany. The LUA stuff gave me an idea of the way development seems to be planned. What if The Ai not-oly had a default set of scripted actions, they could be over-ridden by an active...
    2. jijiji

      (A) way to control turrets without brainkilling

      The problem is that turrets can't to attack multiple targets you want. Look at the picture: If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets! :( I think...
    3. Zaphod42

      A.I. orientation on turret weapons has changed?

      I'm playing around with Halo UNSC-style orbital defense platforms and the two I've found don't seem to work. This one is by Maartenall, and it looks great and packs a reasonably powerful damage beam. This one is a larger, older version by SkylordLuke. I'm not sure if it's due to an update, but...
    4. jijiji

      Advanced AI control suggestion

      Hello! I know that game is alpha now, but I think this AI control is important and should be implemented as soon as possible, because of a problem. I've seed similar suggestions, but this would connect best of them as I guess. The problem: AI configuration is narrow and not enough to control...
    5. CodeBlack

      Turret AI baking in the sun

      Hey there... I am building on a large Battleship quite a while now and today i wanted to finish it up by putting the turrets on. i designed a turret tested it by hopping in and shooting some things. it worked! now i wanted to try if the ai does its job...so i build a dummy and gave it to the...