I have made a rail contraption, and it breaks if you press the activation module while the rail parts are moving. Therefor I am trying to make a way so that as soon as you've pressed the activation module, it cannot be changed after e.g. 10 seconds (time it takes for the rail system to finish)...
Okay I just found out that you can prevent a turret from moving with a door. So if you have the door closed it is basically "deactivated", and if the door is open the turret is "activated". Even though it still fires if there are targets in its sight angle.
Not totally reliable and might get...
Perhaps this counts as a bug, but it seems to me that the order in which Activation Modules(AM) get signaled on and off by a moving rail is inconsistent.
When a Rail Docker(RD) is moving along a rail, an adjacent AM only turns on when the RD fully "connects" to it. But when the RD starts to...
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