Another PSA: The game update did not patch server.cfg files. Our intended values are:
THRUST_SPEED_LIMIT = 50 //How fast ships, etc. may go in m/s. Quickfire default is very slow because of high speed multipliers
MISSILE_TARGET_PREDICTION = 3.5 //How much seeking missiles will attempt to...
PSA: Everyone should probably set the InertiaPow value in their config somewhere between 0.25 and 0.3 depending on personal preference. The current QF default of 0.2 is very low, and is the cause of large ships turning like fighters. It only slipped through testing due to a client cache bug. We...
This is strictly a survival game mode concern. Because much of the survival game will change after the universe update, Quickfire deals almost entirely with combat and ship systems balance. While this would obviously be beneficial in the near term, it is outside of our scope.
Reactors are...
The Quickfire Initiative has reached a point in development where we see fit to declare and release Version 1 of our configs. The overview document linked in the topic has been updated, and there is now a somewhat less formal document of change notes, along with a few points on what to expect...
This could also be a result of the vanilla Weapons 2.0 configs. There was an - apparently forgotten - setting for beams which halves the damage from the beam that transfers to the acid model. Other, less well-defined damage losses do appear to exist, but there is now a tradeoff: take your...
The Quickfire Initiative is now running the latest dev builds with beam armor mechanic changes. Please update your clients to the DEV branch to use our configs and join the test server.
Beware that with the current dev build config, small-ship combat is broken. Armor is simply too powerful at those scales against both beams and cannons.
We have revamped the values, but until beams switch to the proper formula, we are not releasing the new config version.
Anyone currently using the configs may notice that thrust is extremely weak, with diminishing returns heavily affecting any ship above a few thousand mass. This is not entirely intentional, and is partly a result of changing reactor mass without adjusting thrust configs to compensate. We have...
StarMade's configs do not grant that level of control to users, unfortunately.
Additionally, slower rotation of larger turrets would only create an incentive to use large numbers of smaller turrets.
INTRODUCTION
Several months ago, following the rather troubled releases of the power and weapons updates, a group of long-time community members decided to unite in an effort to address StarMade v0.2's various shortcomings and rebalance the game.
This effort became The Quickfire Initiative.
A...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.