Lol, don't thud...
Anyway, for flight. Picture yourself on a Minecraft boat. Except it will not stop when u stop pressing w (generic forward movement key). You have to either configure the dampener settings, or actually slow urself down using the brakes.
The acceleration of your ship depends...
The effects should, iirc, change the damage type caused by the weapons. By adding these effects , the weapons would deal more damage to certain entities like shield, armor, and system. As for active vs passive, I have no clue
Well, with the weapons update, cannons have recoil.
I recommend cannon beam (artillary cannon) based on it's damage behavior according to the weapons post by schema.
And then beam cannon to wittle down shields.
Not entirely sure if this would work.
StarMade News - StarMade v0.201.126 -...
One to accommodate newer systems eyyy.... Sounds good. Hope that happens after I get my PC build done.
Hope awesome builders of the previous competitions also join in if it happens.
That I understamd, but what about when you are running low on all sorts of specific blocks your ship needs? Wouldn't it be less annoying to just load basic resources instead of having to build every part in mass quantities.
Hello guys, I think this is my first ever suggestion.... Maybe....
I noticed in the general discussion thread "emergent fleet design" that people find it tedious to have to place specific blocks for the repair beams to repair.
For example, your ship is made up of standard hull, but inside the...
Just got another idea. How about we make it so that the area around the core block is indestructible. For example, maybe for a 50x50x50 area centered around the core block that can't be destroyed but can be invaded via boarding. Boarding is only allowed when the player is on. But aside from...
Ikr, also makes repairing less tedious, that way if shit ever stops repairing, you just need to unload more mesh, composition, or scrap instead of having to find the specific block you ran out of.
I saw that someone already suggested the option of x10 shielding for bases and my opinion of what could prevent turtleing goes along with that idea.
Since I have yet to play on a server for a long enouph duration yet. I can't really offer any solutions based on gameplay experience.
One option...
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