Ok i didn't read everything but it seems like the qf devs are trying to bring back the *glory* of power 1 which is really stupid. Power 1 was awful. It was extremely meta pvp friendly. That appears to be what qf is trying to do, even if they do not admit it. They think that power 2 sucked...
yeah that's the main issue with starmade. there is just no content and nothing to do. However, I think that there is going to be more content added in the universe update. Just hope that Schema delivers.
that's right they don't. I'm sick of people defending that horrible cancerous system. I still haven't gotten a real explanation of how those make sense, because they don't
lol look at this. Power 2.0 is vastly superior to power 1.0. Liking Power 2.0 does not make one a fanboi. It means that I like something that you don't.
Yes, Quickfire is removing some of the stuff that Power 2.0 added, like stabilizer distance. However, the most important things that power 2...
OK so I think that using the docked hull exploit or the XBB exploit in actual combat, not just in testing should be a bannable offense. How is it that in this community cheesing mechanics like rail clocks to bypass a mechanic or clipping tons of blocks together to get thicker armor is not...
This is ridiculous. You guys are arguing over terminology. Hack, Bug, Glitch, Exploit, it doesn't really matter. This is a game-breaking ship. It's f*cking horrible. It's ugly AF, exploity AF, and a terrible ship all around. This is why I never go with the meta. It'a awful. First off you gotta...
lol good point. However you probably should have been more polite
Looks like you took some inspiration from Stranger Things (burning is the only way to kill the monsters) and it could be cool. However this would make the game really grindy and frustrating. I just don't think this would be a...
this.
Also yes there are still blueprints. However, even if there weren't BPs you could still build sh*t in shipyards (when they decide to work) and get the same effect since shipyards give you creative mode in survival.
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