There has been some discussion about adding more compelling game-play to the game, and it shook loose an idea that has been rattling around in my head for a while.
You Team-Up with one of the NPC factions, to try to wipe out the other 3 NPC factions.
With the AI and NPC mechanics we currently...
If I created a damage pulse turret, would it only fire when an enemy target is within range? or would it be trying to spam the damage pulse in the direction of any valid enemy?
I'm asking this because I've got a concept for a long turret with a stop beam and a Damage Pulse with the output at...
Update 4/27/17: Added a reply below with images illustrating the concept hidden in spoilers
One of the criticisms of the Power Overhaul proposal was figuring out where the heat boxes were actually going to go, and managing a heat box on a non-rectangular craft. I recognize that HEAT might not...
When a ship's power drops to 0, they ought to suffer some sort of penalty. This would take power generation beyond a matter of managing cool-downs for weapons, or beyond a re-gen value that needs to be X high to sustain systems.
When your ship drops to 0 power and attempts to continue to draw...
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