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    1. wizardoftrash

      Devblog May 30th 2017

      Glad to see that we'll be able to play around with the new reactors here pretty soon! I was worried that the Devs would just buckle at all the feedback and move it to the back-burner again. I think I speak for most of us when I say that having SOMETHING new to work with soon would be the best...
    2. wizardoftrash

      StarMade - Devblog May 22nd 2017

      I like where this is going, and I really hope that all this feedback doesn't force you folks to go back to the drawing board again. I'd like to get a chance to actually play around with this system, it'll be an improvement for ship building for sure.
    3. wizardoftrash

      StarMade Ship Systems 2.0

      YESSSSSSSSSS love it
    4. wizardoftrash

      I found a very interesting conversation today

      Started a new thread in the suggestions area for this discussion!
    5. wizardoftrash

      NPC faction-war pvp game mode

      There has been some discussion about adding more compelling game-play to the game, and it shook loose an idea that has been rattling around in my head for a while. You Team-Up with one of the NPC factions, to try to wipe out the other 3 NPC factions. With the AI and NPC mechanics we currently...
    6. wizardoftrash

      I found a very interesting conversation today

      I've been seeing the RTS possibilities in this game for quite a while now. I saw that potential when I discovered that the AI is actually pretty decent (nothing like Space Engineers "AI"), and it became even more prevalent with their NPC faction update. With 4 NPC factions, I could see players...
    7. wizardoftrash

      Weapon Signatures

      Plus a function like this could tell you which player in a faction launched an attack, and possibly with which ship. With some tweaking as to how well you can track players or ships, perhaps allowing you to scan for a player in a system, we might have some sweet player interaction scenarios.
    8. wizardoftrash

      Weapon Signatures

      Seems neat, but it could be oftly hard to implement. It would be a slick way to get revenge for a lost ship or attacked outpost however, and a modifier block that scrambles weapon signatures could be a neat subsystem.
    9. wizardoftrash

      Why I think the power system update shouldn't upset us so much

      I could even see them keep the current power system as-is, but make the new power system more efficient and higher output. This means ships built with the new system will perform better, but old ships would perform as well as they did. This provides an incentive to refit the ships without...
    10. wizardoftrash

      Power Overhaul Solution [?]

      I have suggested a heatsink block system already where you place visible blocks that "project" an invisible heat dissipation area around them that can be seen when the heatsink group is selected. That way you can still "bury" the heatsinks in such a way that you don't see them while in your ship...
    11. wizardoftrash

      Game Balance Suggestions

      To my knowledge, EMP has no effect on a ship that still has shields up. It seems on practice to be ineffective
    12. wizardoftrash

      Turret Behavior: Damage Pulse

      I do plan to test this on my creative single player world!
    13. wizardoftrash

      Schine's To Do List:

      I think a good nerf solution would be to steeply reduce the bonus in the same system as the home base, but have a much higher bonus in claimed sectors that don't have the Home Base protection. This would force miners to protect at least one base to get the full bonus, it would force them to...
    14. wizardoftrash

      Offline defense system

      His retort was that he could launch a drone decoy for the station to target if the station had longer range. Giving the turrets some more AI options would fix this as well. If the turret AI (or other AI) function had the following drop-down menu... Target Priority -Mass -Weapons -Proximity...
    15. wizardoftrash

      Waiting to shuffle some cardboard

      Waiting to shuffle some cardboard
    16. wizardoftrash

      Turret Behavior: Damage Pulse

      If I created a damage pulse turret, would it only fire when an enemy target is within range? or would it be trying to spam the damage pulse in the direction of any valid enemy? I'm asking this because I've got a concept for a long turret with a stop beam and a Damage Pulse with the output at...
    17. wizardoftrash

      Heat box/Interferance box solution, now with images!!!

      Also too the Proposal thread mentioned it being less of a Heat Box and more of an Electric Interference box, so rather than calling these Heatsinks (which would give the impression that the interference area would hurt/damage players if they radiated inside the ship), we could easily just refer...
    18. wizardoftrash

      Appeal to the Council: A Noisy Niche

      At the moment there are 3 baked-in things that threaten to damage your ships during regular use. 1: the environment. I have lost ships to warping into suns before, and I very nearly lost one literally yesterday doing that (burned a nice toasty hole into my ship, NARROWLY missing my ship core...
    19. wizardoftrash

      Heat box/Interferance box solution, now with images!!!

      I'd prefer not having my thread hijacked with discussion of a completely different heat dissipation system
    20. wizardoftrash

      Offline defense system

      That DOES seem like a bit of an issue. If turret targetting range were further would that solve the issue? (I suspect not, Space Engineers has a similar problem with turrets in that any fairly agile ship can attack a base armed to the teeth with turrets and sustain no damage because they just...