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      Devblog May 30th 2017

      Actually, they do. As long as the "new" ship they need is in the same size class anyway. Also done with tanks, trucks, and most other vehicles.
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      Stations with Jumpdrive

      Just as I said with home bases and warp gates (and probably race gates, thinking about it), you can disable the jumping and show a message. "The station cannot be relocated because ********** is active" I have some experience in the trade, I'm not really believing this unless it's a Shine guy...
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      Stations with Jumpdrive

      Why stop systems? Isn't checking the "ship"'s thrust-to-block ratio or max speed simpler? If it is low enough, the object is immobile and the station-only blocks can be enabled. As long as they are made of the same blocks I use on ships too, this is not really believable. Uhm, there is nothing...
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      Stations with Jumpdrive

      I still haven't got any valid reasoning for this statement, so unless you can back it up somehow, please stop this. So far I got mostly invalid feedback, and a disappointing first-impression about denizens of this place. -someone that just stated he did not like this but refused to explain...
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      Stations with Jumpdrive

      Given that Starmade seems to have newtonian physics, a ship without thruster blocks will become immobile pretty soon when you add a few hundreds of blocks on it. But yeah, if everything for the game was a "ship" object and what differentiates a station from a ship is simply the lack of engines...
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      Stations with Jumpdrive

      I'm really starting to think this is the "Suggestion Dismissing Contest" forum section. Newsflash, Starmade is Alpha-grade software. Most stuff is either a placeholder, horribly broken, will need a ton of rework/tuning anyway, or a combination of them, so yeah, when they rework or actually...
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      Stations with Jumpdrive

      True dat, but this is not an issue of my suggestion. If inhibitors are not working when they should, that's their own issue and that should be fixed regardless. Or not? Has this forum section been renamed into "Suggestion Dismissing Contest" while I wasn't looking perhaps? ("cancer", "faith...
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      Stations with Jumpdrive

      And he even got a like by Sachys, Sachys was that the "obvious exploitation" you mentioned mysteriously? You already made a fool of yourself by posting without reading the OP, don't make matters worse . The special exception is that homebases are indestructible, that has to be fixed.
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      Stations with Jumpdrive

      Sure, it may make sense to give this jumpdrive a BIG default recharge time, so the station relocation is far slower than moving materials around with a jumpdrive ship, but consumables are annoying to use and don't really add much anyway (open build mode, place another one with copy-paste, activate).
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      Stations with Jumpdrive

      That is still an opinion until you explain why. I mean, I just asked if you could explain, you can just refuse to, but what you are doing now is just weird.
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      Stations with Jumpdrive

      How? Critique is explaining why something is bad, "I don't like it" is an opinion. Opinions are useless.
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      no purchase badge on my account.

      also here. Purchased on steam like a month ago already, and on Registry it shows I've linked it, but I don't see a badge here.
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      Stations with Jumpdrive

      No, a station that can be relocated but isn't a ship. Jump drive is not an engine that allows precise movement, so you can't really be effective in combat against ships that can simply move around. If I wanted just to install factories/shipyards on ships I would have just added a "mee too" to...
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      Stations with Jumpdrive

      I would really like more mobile stations, but still keep them "station-like" or lacking a true ship's mobility. I was thinking about letting them install and use jumpdrives. With that they can jump around to follow a fleet or player, but the lack of thrusters/engines will mean they will still...
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      Power System Overhaul Proposal

      I'm a bit puzzled by the fact that you are basically calling "power generation system" what is a waste heat management system. That's a bit confusing. I also know that realism is not a factor but... the proposed mechanic is worse than current power system that is just alien but its basics are...
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      [Guide] Fix the No sound issue in Linux with Steam

      Great tutorial! A couple things: To get sound working again I also needed to go in the config file .local/share/Steam/steamapps/common/StarMade/StarMade/settings.cfg and change S_SOUND_SYS_ENABLED to "true". It seems like in-game settings only alter S_SOUND_ENABLED S_SOUND_VOLUME_GLOBAL...