Search results

    1. Fays

      Directional 'steam blow-off' particle effect block. link to systems/sensors/logic. Yay/Nay?

      Directional 'steam blow-off' particle effect block. link to systems/sensors/logic. Yay/Nay?
    2. Fays

      where the crap did the space dust go? the options there but... >.>

      where the crap did the space dust go? the options there but... >.>
    3. Fays

      Hull cavitation (shimmy) issues between small and large ships.

      That's an odd one. The only 'wobble' I've ever really seen is of other peoples ships. There is, a bug where swapping between docked entities too quickly can cause the ship to spin erratically. Tabbing out of the game and back in while in flight mode causes the ship to spin... moving AND spinning...
    4. Fays

      Speed Logic

      No shortcut to my knowledge.. could save a lil space if you can compromise with 2% but beyond that, no. I think I made a comment/suggestion about this in another thread thinking about it. something like giving sensor blocks a lil UI to set tiny percentages...
    5. Fays

      AI vs fighters

      +1, can confirm accurate; - Once entering the 2.5km range AI strafes to the side - AI craft fire their weapons as soon as they see an enemy, making use of slow recharge weapons less useful. - AI cannot aim beam weapons against a target that is strafing (it always leads the target) - Cannon type...
    6. Fays

      swap light blocks

      I could get behind lighting blocks having rail-mutation, that'd be insanely useful. Can't say I'd support the same with armor blocks though.
    7. Fays

      Weapon colors

      Last I checked, you can link (c) your wep comp to (v) a light or crystal block (dont remember if charged motherboards worked), and it will change the beam/ projectile colour, with the exception of salvage beams ~ not sure why we can't change them u.u
    8. Fays

      Universal Self-Contained Reactors

      girder's are the first thing that'd come to mind. opaque, low mass, 3 textures, blends well with dark grey/ black. (though if you don't nessicarally need to see it, trigger-area or cargo space blocks might do. I would use that to protect rail pathing spots before filling an area with systems...
    9. Fays

      Beta Galaxy needs more than just Isanths

      "I have a bag of 'yes' here. I givith unto you the bag of 'yes'. It may even exhaust my supply of 'yes' for the month but I believe, the aforementioned thought, is worth all of them." In all seriousness, that sounds like a valuable asset/mechanic/dynamic to have in-game. Universe update aside...
    10. Fays

      Beta systems reward redundancy

      I've put redundancy in my 'logic bricks' as ID-10-t fail safes... hadn't occurred to me to do similar with chamber buffering... niiifty
    11. Fays

      Beta Galaxy needs more than just Isanths

      A starter/benchmark ship sounds like it'd be a fantastic way to help new players acclimate to starmade, in an applied manner. If the role-specific ships were offered, the player would need to know what role they want to aim for... assuming they know that role's exist to begin with. Another...
    12. Fays

      Weapon Stream Q&A

      This made me think of the wormholes/ blackholes that are already around the universe... you fly towards one of those, get pulled in by its gravity and launched at a ridiculous speed out the other end. I've used them to do exactly that after spawning into a new server. Seems like something...
    13. Fays

      Running Docked Salvage beams

      Sweet deal!
    14. Fays

      Running Docked Salvage beams

      Salvagers do still work with logic trigger, but the beam(s) are invisible. aim your rig at an asteroid for testing. They do behave a little differently now, the beam 'on' time appears to only be for a second, so I find rail clocks @ 60% rail speed work best for continuous fire. (Salvagers also...
    15. Fays

      Fleet Miners

      A way to get the Ai to mine 'targeted' or 'desired' resources would be nice. I don't use autonomous miner ships with any seriousness as I'd sooner go mine it myself in 5 min what would take them an hour to negotiate (asteroid belt density not withstanding).
    16. Fays

      StarMade v0.201.126 - Weapon Update

      My question is; are there wedges or slabs on either the turret top or base (or on the mothership making contact with the turrets top or base). If yes, replace them all with full blocks~if the turret doesn't move at all, or you cant dock it, you've found the source of the clipping error. I call...
    17. Fays

      Logic to salvage comps is fubar, cannon recoil stands at; ridiculous mechanic.. but that's ok...

      Logic to salvage comps is fubar, cannon recoil stands at; ridiculous mechanic.. but that's ok because AMS turrets aren't viable now anyway.
    18. Fays

      ... The default user Icon in the phabricator is the silhouette of a Psyduck... lol?

      ... The default user Icon in the phabricator is the silhouette of a Psyduck... lol?
    19. Fays

      [24th of May] Schine Q&A Answers

      Interesting. Thanks :D
    20. Fays

      USD With Pickup Rail Countermeasures.

      Interesting setup. It'd kinda counter the grappler arm thing I've used in the past lol nifty. If I were to use that on my ship I might pair the USD with a particular ship via wifi... if the ships wifi signal doesn't transmit the 'docked' signal to match at the same time as the USD's, it triggers...