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    1. jijiji

      Suggestions: armor and penetrating

      Fast firing weapons are not needed really to hit them. Missiles and beam are best way to destroy fast ships. ----------------------------------------------------------------------- This is main armor problem. It should be exactly the opposite. So the amount of weapons to be able to destroy...
    2. jijiji

      Trivial but effective boosts to station survivability

      I mean we should make some conclusions
    3. jijiji

      Trivial but effective boosts to station survivability

      I mean this suggestion
    4. jijiji

      Trivial but effective boosts to station survivability

      Anyway it cost space. So what about plan?
    5. jijiji

      Trivial but effective boosts to station survivability

      They are cheap. But it will cost space. So what's your plan?
    6. jijiji

      Trivial but effective boosts to station survivability

      New heavy shield block would be great. It's like a heavy armor block, but shield. Special armor absorption level would be great for this armor as I think. Yes I know, but they require space. Space should be surrounded by armor. More blocks means more armor is needed. What do you think about it?
    7. jijiji

      (A) way to control turrets without brainkilling

      Turrets on top and bottom just the same as on left and right sides. I just mean making them able to fire forward
    8. jijiji

      (A) way to control turrets without brainkilling

      Placing turrets in a way to hit one target is what I am doing now. But I really prefer linear ships against front-armed ships. Linear ships have some advantages and disadvantages. I just want to make them to be useful. So if this suggestion will be implemented, you will forget some troubles...
    9. jijiji

      (A) way to control turrets without brainkilling

      Turning of ship will not help here. My ship has 2 turret lines on left and right sides. At one time can shoot only 3/4 of them. My suggestion will allow 1/4 to focus on another target
    10. jijiji

      Trivial but effective boosts to station survivability

      Addition of advanced configuration will consume more load. Increasing of max block hp too. Only devs can do real change for the game. I would suggest to change for stations next things: Increase AHP damage absorption level or create new block with more hp and mass. Increase shield capacity at...
    11. jijiji

      Trivial but effective boosts to station survivability

      Yeah! You can't create new block with existing id. It will cause error. Let's ask developers about it may be?
    12. jijiji

      Trivial but effective boosts to station survivability

      Creating of armor blocks is easy, but I can't find any way to create shield blocks. Now I found custom block behavior config. I will try to create something better. Looks like we can increase AHP absorbtion. As I see shields are hardcoded. So it's possible only using coding. I am not sure that...
    13. jijiji

      Trivial but effective boosts to station survivability

      It's better now with 75% resist. 99% resist might be good, but PT will break it. So best way here is increasing of max hp. 255 is a limit :( As you see, stations can't turn and move. It may be penetrated too fast... So how about shields? PT and piercing effects will reduce resist. It will...
    14. jijiji

      Trivial but effective boosts to station survivability

      Is it possible to create new block with new recipe? Cause some players will salvage planets with rock. Cargo full of edited rocks will add a lot mass. That's why I am asking about creating of new blocks. But I think that it should be implemented by game developers. Addition of just 1 new blocks...
    15. jijiji

      (A) way to control turrets without brainkilling

      I don't suggest to make it necessarily. Of course player will choose what he want. It will be just an additional feature. Because sometimes you need to choose target independently of priority list. It's most actual in mass pvp. Priority lists are needed. But manual turret control would be great...
    16. jijiji

      (A) way to control turrets without brainkilling

      It's a bit different things. We are talking about manual turret control here. AI suggestions are a little bit different things. If you want to help (us) to improve AI, visit it's threads. Of cource priority list is needed for AI, but let's talk about this in another threads. Yeah! Agree. Good...
    17. jijiji

      (A) way to control turrets without brainkilling

      Here is already different suggestions about priority list. Would be great soo see both suggestions implemented. If you need, I can send you a link
    18. jijiji

      Don't you think that push/pull/stop effects are weak?

      I tested it with AI, it don't works
    19. jijiji

      (A) way to control turrets without brainkilling

      The problem is that turrets can't to attack multiple targets you want. Look at the picture: If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets! :( I think...
    20. jijiji

      Don't you think that push/pull/stop effects are weak?

      You should test it: Make 100 mass plate Make weapon with 100 mass and push effect Fire once Calculate ratio impulse/damage (dV*m/damage) Calculate how much big weapon you need to change it's speed at least 25 m/s, because ships can accelerate 25 m/s and more Reply to this thread