Search results

    1. N

      Turret Won't attack

      Did you use the "create docked entity" in advanced build made to make the turret bits? If so that is the bug.
    2. N

      Make sure releases are playable and fix the current release

      It's impossible to play on live servers without your stuff randomly deleting.
    3. N

      A new type of station. Sort of.

      Tshara after your lovely tube videos on this, I used a tool to convert a whole asteriod field into stations. you can build on them and if you use a salvage beam you can get the resources, but if you faction homebase it you can not as the build block wont harvest as expected. So players can have...
    4. N

      not feeling like building atm.

      I've got no drive to work on my ships, but working on my planet plate station, layout, interior, hidden rail hangers, shipyards, factory floors are all still worth while tasks. and lets face it power systems on large stations can be just lumps of art deco. What shits me is these texture changes...
    5. N

      Starter vessel contest

      yes please explain
    6. N

      Beams dont seem to work anymore

      what's the settings you have on damage display distance?
    7. N

      Detect Open Doors - and close open doors

      what's wrong with a clock? you can have clocks with self start circuits and also use a 'on' switch on the door so an on switch will only turn something on if its off and do nothing if its already on.(set/reset for electronics ppl) take the sensor output (activation module)for the door (this is...
    8. N

      Another rail issue....sigh....

      So any filter suggestion to narrow this list down or am I meant to read it each time I encounter an issue in starmade? ⚓ Query: Open Tasks
    9. N

      Another rail issue....sigh....

      FFS. and thank you, was trying to demo rails for my turret transport/docker and watsed so much time getting this to work. WTF is this not a hot issue to get fixed like yesterday
    10. N

      Solution to undocked entity lag?

      I'd just like docked entities not to just fall off in fleet movement
    11. N

      Docking on Landing Gears

      Add pick rails as your docking point and forget about the basic rail. You can still storage link the green pickup rail if you need
    12. N

      station rails locked up

      So I just changed my stations permissions and bang all the rails on everybody's ships will docked and and rails on the station don't work. anyone got a fix? this is a live server. matter of fact the whole faction system being required on pvp servers and with such game breaking bugs in it like...
    13. N

      Carrier Launch System Help

      Until two docked ships trigger the first activator and the system gets out of wack. A simple flip flop is not enough in this case. See my description of a lockout above
    14. N

      Carrier Launch System Help

      Ok two questions here. I'll answer pans first. Just place a pick up point at around the inner pair of ships when they are in formation idle. Run a line of green rail running back because as each ship docks the others will reform closer. Speed the rail up or even do vertical to get the ships out...
    15. N

      Rail pickup points not showing up on stations (at all)

      Oh good, I'm not going mad at one time they did work
    16. N

      AI Fleets Default State "Defend"

      Make it so
    17. N

      Bug Bug with rail connection logic

      Got a screen shot? I like to use shot out etc. I have the permission module in the middle of the docker/rail. And have cross linked activition modules behind each
    18. N

      Bug Bug with rail connection logic

      Well considering its fundamental to how the c-v system is working, just look at the c-v linked activation module linked to storage containers for an example of modules not turning off. So its going to be a big deal to fix it. If that's a docking point you are using, why can't you have an...
    19. N

      Positional locking/All-surface dockers

      just change the pull beam affect to compare mass. if you are smaller than the object you are shooting with your pull beam then you are pulled towards it. though you can overcome this pulling effect by your own thrusters
    20. N

      Improved Area triggers

      Well them and a bunch of other stuff is buggy as because its detecting as you said above and on a live server you can lag through it. Activation gates etc