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      Power System Overhaul Proposal

      I think this proposal is going in the right direction. The current systems need an overhaul. When someone makes a really amazing ship, players should be just as impressed with it's systems as it's exterior and interior. I'd like to look at a ship's systems and say something like "he did a great...
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      Power System Overhaul Proposal

      Yes please! But do so while leaving design options as open as possible. No easy task for the developers.
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      Power System Overhaul Proposal

      I think that is a bit close minded as it does count areas outside of the ship as essentially power blocks now. If you put a powerful reactor on the nose, that whole neck cube area(inside and outside of the ship) would be considered generating power. It may even generate more power and take up...
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      Power System Overhaul Proposal

      I think this could work just fine in the new system, You would need to put the reactor near the center part probably in the top section over the interior. The heat boxes can leak outside the boundaries of the ship, but within the dimensions of the ship. So most of the heat box would be that...
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      Power System Overhaul Proposal

      YES!! That's pretty much the the point of it's design. Systems cannot go in that space. The ship must have that space. You can put nothing in that space or anything other than systems. Therefore, it is no longer a detriment to have an interior to your ship. It will be just as effective as a ship...
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      Anyone know how to save a blueprint from a server as local?

      When I tried the faction DEV build, i lost all of my blueprints. I'm now trying to pull the ones I have left from my multiplayer server. But the "save from multiplayer server as local" option is emoted and unusable. Anyone know how to fix this? Or even better recover the lost files. I'm very...
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      New update broke my salvager?

      Since .214 my logic activated salvage cannon no longer mines blocks without me being inside the docked entity. I think it has something to do with the removal of docked reactors. Anyone know the line of code to turn them back on or can confirm that this is the issue?
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      Transporter technology underplayed?

      Immersion. Basically. The complexity of the tech. E=Mc2 "When one converts a human body weighing 200 lbs (or 90.7 kg) into pure energy, the energy is equal to the body’s mass multiplied by the square of the speed of light. For a 200-pound body, mass-to-energy conversion would generate...
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      Transporter technology underplayed?

      Is it just me, or does it seem these things are coming at us basically free and way too accessible? I know the range is small on them, but I feel like they shouldn't fit on just any old ship. I think this tech should hold some value and be purposed for use on larger builds. Those are the...
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      The Ring of Fire 6.26.16

      First Upload. Let me know if it's not working. This is my Ring of Fire. A logic activated missile frigate. I would recommend going to your graphics settings and increasing the amount of missile allowed for a continuous missile ring effect. It has a decent aesthetic and interior. But it's key...
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      Game Balance DISCUSSION

      I'll check my math. ~98 per sheild cap module. 98*300=29,100 hit points. you need 5% of the ships mass to achieve the full 60% bonus from ion systems. so its 6000 blocks. thats about 300 for 5%. That's the full 60% bonus! The ship has 6000 shield. So 60% of 6000 would be 3,600. Conclution: 300...
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      Game Balance Suggestions

      Rebalance the borderline useless effect formulas. In particular stop slaved and ion defensive. My custom pirates cannot combat overdeive defensive. If they had a reasonable stop slave that effected gravity by increasing the target ship's mass per module, they could in some way combat easy...
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      Pirate Mechanics

      You guys have been very helpful. Thanks. Logic has saved the day, with a fair amount a headache, I've managed to make a Jump inhibitor work on my pirate ships. Although now I am having issues using the Admin "Manaage AI Spawn Groups" tool. Am I wrong assuming this tool gives me control over the...
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      Pirate Mechanics

      Thank you guys. Very helpful. I'm going to try the logic today. Great turret tip for range. I believe my range issue was an inactive cannon computer i lost in the bowels of my ship's batteries. So if I do put two types of guns on a single AI ship, which range does it pick? The first gun, most...
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      Pirate Mechanics

      I really dislike the pirates in the game. So I made my own fleet for my friends and I to fight. I am having some issues with the ships I've been making. Can anyone answer these questions for me? 1. Can Pirate ships use Jump Drive Inhibitors? If not what else can't they use? 2. All my pirates...