Excuse me but, how in hell do you know that? Are you a game developer who has made games in Java before with the same complexity of Starmade? Are you intimately familiar with the game's code?
What, pray tell, makes you think you have the qualifications to say something like this?
Hey all, I've got a really weird FPS slowdown problem. A particular ship that I'm working on tanks my FPS down to 4, while a much larger ship has a nice smooth fps at 60.
What's going on?
If anyone has any questions in order to help me out I'll be happy to answer them.
I am running 64 bit...
I quite like this idea, makes for a more cinematic feel to the game because when sci-fi ships have their reactor hit, very bad things happen to them. It would also be neat if you could somehow eject your reactor to save the rest of the ship and crew for RP purposes and as a signal for...
I see, so your development strategy is to make the game as balanced as possible at all times and fix things as they come up. I can see why you would do this as StarMade is an early release game. Also it allows you to experiment with many different mechanics to find the best one. With that said...
Hmm, thought there would be more interest in this, or that it could perhaps be a (simple?) fix to implement, or is there already to do this and I just don't know it?
Some of us have made huge ships with many turrets in creative mode. But how much of us like to then admin load a turret into empty space, maneuver our huge ship to get the turret in the right place, then move over to the turret, and then finally dock the turret to the turret docking axis?
Not...
Hi all, I'm working on my now third turret, and will be revisiting the other two that I made since I've learned a few things, but meanwhile I have a few questions about them.
1. Earlier I read that power generation and storage on turrets is bugged so it's better to just have the base ship...
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