Search results

    1. Frigidman

      Bug Squished Station & Docked Entities

      For me and Aremes, we encountered it SANS servers. This was solo survival play, non-creative, non-networked. It seems to happen often, and other than knowing where to dig in some console or log file, there is nothing really to provide other than a screenshot of it. Happens after going enough...
    2. Frigidman

      StarMade v0.197.36 Bug-fixing Round Part 2

      Neat! Thanks for the hard work... and extensive patch notes. Much appreciated.
    3. Frigidman

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      I dont play in creative mode. I know what resources needs are like to do anything. Removing a useless middle-man step in making blocks has absolutely nothing to do with resources. Unlimited or not. This is a fight of theoretical realists vs actual gameplay experience players. Having needless...
    4. Frigidman

      Planned Respawn on ship

      God I hate necroing, but I was wondering if there was any progress on this front. I have come to a point in my building, where I want to just become a nomad, build a giant capital ship, and then simply keep going into the infinite voids. Sadly, there is no way to respawn on my 'moving station'...
    5. Frigidman

      Read by Council Fixing the beams

      Cool, yes, opens up design flexibility by NOT having 'ports' open to space in spots.
    6. Frigidman

      Bug Squished Station & Docked Entities

      I had this occur multiple times when I had flown out and visited an old-style pirate station (which caused the game to hiccup bad), and I returned. My station was stretched/squished. I could also only fix it by a reload. Unsure how to reliably reproduce it, but it happened multiple times, but...
    7. Frigidman

      Read by Council Fixing the beams

      Oh, so this is intentional? We keep wondering 'if I put a block in front of the weapon output...' is it going to A) destroy it, B) not fire, C) look like it fired but actually have no damage, D) any of the above sometime in the future when they 'fix' this? I've noticed some pre-made things...
    8. Frigidman

      Trying to figure out these pirate turrets...

      Ohh. Ok. Might also explain why when I returned to that pirate station, half of those 'turret balls' were floating aimlessly near the center. Most likely buggy and why they got changed! :)
    9. Frigidman

      Trying to figure out these pirate turrets...

      So, I've been making various turrets of different configurations, testing them out from my station on a random pirate isinth pull... and well, apart from the bobby moving the turret like a spaz, it seems to aim, and shoot stuff. Then I come across this black and red pirate station, with many...
    10. Frigidman

      Implemented Disable Diamonds for Turrets and Docked Ships

      Haha, sorry for the necro, it was the only one I could find while searching for it. And yeah, N and toggling off turrets and docked, seems to do the trick! Odd how I didn't find that before, but, now I know.
    11. Frigidman

      Implemented Disable Diamonds for Turrets and Docked Ships

      +Bump Was this ever addressed? As I see a sea of points for all the cores for all the turrets on my station. Wanting to disable the ones that 'dont matter' (all the neck ships!).
    12. Frigidman

      Implemented Slow Your Roll

      Roll in this game is junk. And there needs to be a way to make it actually viable via a method of slower spin rate or better control. The 'rotation' setting in thruster tuning does nothing in this regard, and there isn't a modifier key (say shift) to cause a slower roll rate either. Binding v...
    13. Frigidman

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      ... and why is it, when you want to make a wedge, from a cube, you dont get two wedges when you do it? Its half a cube after all ;) I personally dislike the whole 'make a cube first before making any of the actual shapes'. Its a darn right pain, needless tedium for no benefit in game quality or...
    14. Frigidman

      Implemented Slow Your Roll

      No, first you need to turn clockwise using a special mouse binding, and grab a precision calculator, type in the axis numbers you wish to roll into the calculator, using tangent to Y formula. Then hold it above your head (this step is important and easiest to do). After this make sure you face...
    15. Frigidman

      Recognized UI Quick-filter change for factory production picker

      UI is kind of a touchy spot for me so I can get critical. Its important to know that even though something may seem like 'oh its just two more clicks, whats the big deal'... when you compound that over the entire length of gameplay, and couple it with possible other needless UI quirks, it can...
    16. Frigidman

      Recognized UI Quick-filter change for factory production picker

      Given how much I enter a factory and change its production item, and fighting the UI that is in that picker window... I just have to speak up against it with a better idea proposal. I guess everyone plays in creative mode, and never USES a factory? Anyhow... For the navigation window, we have a...
    17. Frigidman

      Wikipedia page very outdated.

      I noticed last night the pages began to load in without errors! Yay! Good work whoever went in behind the scenes and fixed the file permissions.
    18. Frigidman

      Wikipedia page very outdated.

      Official wiki: Starmadepedia - The Official StarMade Wiki Anything else is far worse. But the game currently IS free. Demo mode, full access, until they close it and its fully paid. StarMade Demo on Steam However the wiki IS outdated, and even broken on many sub pages.
    19. Frigidman

      Fixed Wiki Internal Error for weeks now?

      Are the wikis dead and completely abandoned? One page example: https://starmadepedia.net/wiki/Weapon_Systems INTERNAL ERROR [0e8ebbd0] /wiki/Weapon_Systems MWException from line 208 of /srv/www/starmadepedia.net/extensions/Scribunto/engines/LuaStandalone/LuaStandaloneEngine.php: The lua...