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    1. Bad-Habit

      Procedural Blocks/Corners/Parts (Revised Edition)

      The gist of what I propose is new shapes... now how extensive that becomes is up to the devs, but I propose a procedural/player chosen generation of said 3D shapes, namely: corners, inverse corners, square corners, and ramps. The implementation of these different shapes, theoretically creates an...
    2. Bad-Habit

      Procedural Blocks/Corners/Parts (Revised Edition)

      Yeah, I didn't want to get my hopes up to high, and I don't want to stress ya'll out on doing the impossible. The main point is that there needs to be a batch way of putting out objects, but having the "one by one" system, cant be replaced, its too important to micro the blocks like that for...
    3. Bad-Habit

      Procedural Blocks/Corners/Parts (Revised Edition)

      Honestly, I don't know if its possible at this stage to do, but what if you had a shape you carved out, and then you gave it a designation. That designation could be any of the logic blocks you currently use. I explained further the possibilities on the former thread. But the main points are...
    4. Bad-Habit

      Suggestion Procedural Corners/Blocks

      You got it exactly, really. I'm not saying we should go full ham and bring in cones, cylinders and the like, but I think that an extra dimension that people can add onto their ship; connecting all those rectangular prisms and cubes; would literally be a whole new layer of depth. Meaning, you...
    5. Bad-Habit

      Procedural Blocks/Corners/Parts (Revised Edition)

      I posted this in the wrong-ish place so I'm re-submitting it here. Note: I found all these pictures on google, sorry :l I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever...
    6. Bad-Habit

      Suggestion Procedural Corners/Blocks

      It takes up the "build space" of a 3x6x1 block(s), but has half the mass, and volume. A good example is From The Depths, they have the physical blocks (cubes) I'm speaking of (corner = quarter-block right angle triangular pyramid) ( )(the inverse corner of course is the opposite of that: 3/4ths...
    7. Bad-Habit

      Suggestion Procedural Corners/Blocks

      So... this is a big one. I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever dream of ever experiencing... but none of them (so far) have ever seemed to consider the...
    8. Bad-Habit

      SMSG - StarMade Skin Generator [Alpha]

      I recommend changing the layer options to be able to select any color for skin, hair, etc. As well as toggling glows for certain areas (if not all), and support for importing custom layers within in the applications format, meaning using a select small map that could be edited without worry of...