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    1. TheWurm

      Devblog 11th July 2017 - End Goal Document Part 1

      It's always fascinating to see how other people read a post, then go back and read it again. On my first read, it seemed pretty clear that the 'roles' were just a framing device for different aspects of play, and not, as in mmorpgs, a menu of options, of which you must choose a few too the...
    2. TheWurm

      Systems 2.0

      It'll probably take some getting used to, but this system seems pretty forgiving. Remember, the minimum radius for stabilizers is only for maximum effectiveness, it sounds like they'll still have some effect if you put them a little closer, and of course they don't seem to be necessary for your...
    3. TheWurm

      StarMade Ship Systems 2.0

      And doing this with your stabilizers accomplishes... What now? added distance beyond the minimum has no effect. all you've done is protected the least valuable part of your reactor system from damage, and made it impossible to turn. And yes, I know I attacked the example, not the actual point.
    4. TheWurm

      StarMade Ship Systems 2.0

      In that case you and I have understood the proposed changes differently, and ... well, I can't say it's specific enough to say for certain which of us is right. The assumption I'm making based on what's presented is that right after firing an alpha weapon will have the same draw (or slightly...
    5. TheWurm

      StarMade Ship Systems 2.0

      See, the thing you seem to have missed is that they are also proposing a change to the weapons so that Alpha and DPS will now use (roughly) the same power regen for the same block count. Under the current system you're right, but under the proposed system you are ... much less right. My main...
    6. TheWurm

      StarMade Ship Systems 2.0

      So as far as I can tell we're leaning toward no on docked reactor's to keep the TP limit for the ship, yes? This is disappointing but understandable. For what it's worth, I'm in favor of the originally proposed system with bounding boxes, with a tweak where smaller reactors have less than the...
    7. TheWurm

      StarMade Ship Systems 2.0

      Had to re read the OP, but it looks like there won't be any benefit for stabilizer distance past the minimum radius. So a stabilizer block right off that border will be just as effective as one 5 k blocks away. They meant to describe the shape, methinks. But yes, confusing as all get out...
    8. TheWurm

      Power System Overhaul Proposal

      Alright I get your reasoning that follows here, but, and this is important, there's not much Schine can do with the ideas of a player that doesn't want to talk to them. It ain't fair, but it's also the way it has to be, unless you know a psychic they could hire. As to your bigger point, it...
    9. TheWurm

      Power System Overhaul Proposal

      Alright, I got here late and I haven't read every single word here, so... sorry? Also, I haven't got my drafting software handy, so Visual aids will have to wait til Monday at the earliest.(Don't count on it, though.) Anyway, I have some Long Rambling Musings (tm) about the heat areas, which...
    10. TheWurm

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      All right, hear me out for one second- imagine a shop that allows you to buy blocks with raw resources. Straight across, no crafting chain required. As the game stands, would that detract from any part of the game other than building factory chains(which I will once again stress I personally...
    11. TheWurm

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      2 questions, but the second one is sarcastic, so really just one: 1. Would getting rid of factories really be that bad? They really add very little to the core engagement, and are mostly tedious. Just because they are part of the game now doesn't mean they have to stay. I would like them to stay...
    12. TheWurm

      StarMade v0.199.349 - NPC Faction Update

      Stock response incoming: This is a bit ambiguous. Did you send in a bug report on this? are you on a server, or single player? Are you on a new world? How many entities are loaded right now? How big is your ship vs. max sector size? Are you doing something that worked well in the past? Have you...
    13. TheWurm

      How do you make your creations?

      Most of my ships start with the main power tree, then I use that as skeleton for everything else. This provides interesting shapes, but I do tend to sacrifice logical architecture on the interiors. My fleet submission contains four ships that were built this way, as well as a transport ship that...
    14. TheWurm

      Kupu's thread

      Those are some pretty salvage modules. I mean, everything's nice, but those are gorgeous.
    15. TheWurm

      Fix NPC Shops = Fix The Economy

      Listen, I think the OP should totally bring this up with their server admin soon so they don't have to wait on Schine, but since it's such a quick fix that appears to have a net positive effect, it wouldn't hurt to have it in the base game. If it actually were more than a line or so of code it...
    16. TheWurm

      Fix NPC Shops = Fix The Economy

      OK, this really bugged me to read, because either A) I'm missing something major here ( and I did read your entire post twice) or B) you don't seem to have thought through the implications of this suggestion, which considering the volume of your posts I find difficult to fathom. Either way, if...
    17. TheWurm

      smallest possible dice logic (or... can you beat my block count?)

      I've been using a button and a flip flop, but that's just because I built the six first, which used three randomizers for eight states, two of which automatically reroll, and I only realized after reading your post that it was unnecessary on the four. Woops. And now I'm trying to remember what...
    18. TheWurm

      smallest possible dice logic (or... can you beat my block count?)

      I've been playing around with the new randomizer a little bit and decided to build some dice simulators. I only built the six sided and four sided sims so far, mostly out of laziness. anyway, including display modules for output, I have the six sided down to 38 blocks and the 4 sided down to 20...
    19. TheWurm

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Android can tether straight to a computer if you've got a mini USB, which will provide internet access.
    20. TheWurm

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      So first off, I definitely agree that the game could stand to have a little more complexity, though I think you're selling the new reactors short on that front. By providing a clear advantage and a clear disadvantage, and outright telling you how to balance between them, this block provides a...