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    1. B

      Multiplier block for rp ships or other uses

      I want to be able to build a ship a little under 100 meters that is stronger than a ship 300 meters became the ship has more advanced technology aka: higher multiplier that is the kind of role playing i am talking about. And again this is not for normal multiplayer this is for you and some...
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      Multiplier block for rp ships or other uses

      I do not want these on normal multiplayer servers theses should be for rp scenarios where the rp ship isn't as strong as it should be or maybe the rp ships is too strong for the scenario you want to play so you weaken it. I am thinking the multiplier block be just a admin thing so you can have...
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      Multiplier block for rp ships or other uses

      i am thinking this is for like servers that are more rp then building. One where someone can build a story and you and some friends can go acting out that story. Not really building anything just having fun playing a pebuilt scenario.
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      Multiplier block for rp ships or other uses

      I think it would be nice to have a block that could be slaved to a system and then be able to make it stronger or weaker depending on the rp values. That way you don't have to worry about systems on rp ships and can concentrate on the looks. I think this shouldn't be something you can make in...
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      Building things should be mostly optional.

      Well I think the game is already going there but what i want is to be able to have a game where i can just fly around and do missions and buy some cool looking ships. This does not mean get rid of the building aspect. This is supposed to be the things you can do with your newly build ship or...
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      Recognized Simple solution for a horrible problem

      I think that redundant docking and collision damage could take care of this. If you had redundant docking where all docking point are keeping the reactor in place then having like 24 docking points on your reactor would make it so that the reactor would be shot to crap before it undocked. Plus...
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      [Philoshopy] Why do we keep trying to build something pretty ?

      Cubes are probability better, (not really sure haven't tested wedges i want to make cubes) if you make each 8 of the corners into a floating turret that is 1/27th of the total ship, filled with nothing but guns power and little shields, then add the ability to face any direction and I can get 7...
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      Building things should be mostly optional.

      I think some people might just want to buy premade ship and customize them a little bit. Besides one of the biggest draws for me to starmade is not actually building things (though i do enjoy that ) but how awesome it looks to have a war torn ship with massive scars, tell the tale of my epic battle.
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      Building things should be mostly optional.

      Now I not sure if this can even be a thing or if this is where we are heading towards but I think it could be useful. If you can just go around and complete missions and buy better space ships and space stations without having to build a thing. i think it would be a more complete game and have...
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      [Philoshopy] Why do we keep trying to build something pretty ?

      I am trying to build a ship that is almost completely optimized. It is a perfect cube (until the turrets are deployed )but i still try to make it look at least a little good and follow a theme (Still can't do interior right, what little i have). Besides turrets are the way to go if you want...
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      StarMade Active Development Timeline

      Chairs are still coming right?