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    1. Haalon

      StarMade Dev Blog - The Weapons Update

      New weapons look good so far. Recoil is a bit weird right now, but it's a minor problem However, does the weapon update mean that power mechanics have been finished? I hope no, because it's even worse than spaghetti lines. We were promised simple and intuitive system, that does not restrict our...
    2. Haalon

      Prerelease v0.200.250

      How exactly new shields will work with moving turrets?
    3. Haalon

      Devblog 13th September 2017 (Power Stream!)

      Well, they have said that destroying conduits between chambers in battle won't change anything. So why do we even need them? It's easier to connect chambers in some sort of menu, not in the build mode. And yeah, while I didn't like old system much, it was able to divide good and bad power...
    4. Haalon

      How to Overhaul Your Pirates

      This. We surely need designs as a rewards or affordable items - both for newcomers and for those, like myself, who are too lazy to actually finish big ships they started to build
    5. Haalon

      Haalon's shipyard of mostly unfinished ships

      Yep, its face is funny, especially if these 2 eyes-turrets are aiming in the single spot. It's called tortoise because it has no weapons on the main entity, almost everything there is filled with shield's cap and regen.
    6. Haalon

      Haalon's shipyard of mostly unfinished ships

      Finished the Tortoise. Original shape was created by Bielwenass
    7. Haalon

      Haalon's shipyard of mostly unfinished ships

      Well, as the title says, I've built quite a few ships, but only some of them are finished. Partially because of upcoming power update. Mostly because of lack of the motivation. Dreemurr First ship I have ever made. Has been modified countless times. It's a multi-purpose ship, has deadly...
    8. Haalon

      The turret thread

      Made a platform with my oversized turrets some time ago.
    9. Haalon

      Alternative Power Suggestion 2.0

      Found some time and made a list of obvious tiling patterns, including their approximate stats. There will be no exact values - only comparisons between this patterns, and there again will be no capacity elements - only active and cooling. Row:Column 1:1 Checkerboard pattern - the worst...
    10. Haalon

      Alternative Power Suggestion 2.0

      Yes, power generation is non-linear, but I don't understand what do you mean by non-linear power consumption. Well, This idea was created in the beginning of the year, as a reaction to the first proposal, so I don't remember exact formulas I used. But I ll try to describe my idea using...
    11. Haalon

      Alternative Power Suggestion 2.0

      Months ago, I made my own proposal after the first official one - at that time I was really worried about lots of restrictive rules the official one had. And now we've got a new one. It's surely better, I liked many of its ideas, but I see some flaws in it - one of them is that the new proposal...
    12. Haalon

      StarMade Ship Systems 2.0

      From what you listed, only EMP-ignore looks like actual issue. Yes, self-powered turrets put less strain on the main ship and can work rather independently, but they sacrificed some of their volume to the power systems - so they are not as effective as unpowered turrets in terms of offensive...
    13. Haalon

      What kind of Chambers to you want?

      Interesting ideas, but some of them are overpowered, while some are kinda tricky to implement - for example pusing beams away from your ship, thus making your hitbox smaller
    14. Haalon

      StarMade Ship Systems 2.0

      Maybe I missed something, but why this is even an issue? If power is linear, than self powered turrets do not abuse power mechanics in any way. As for TP, the easiest way is just to forbid the usage of these on docked entities.
    15. Haalon

      A Comprehensive Balance and Streamlining Overhaul

      While I agree with most of your points, I am on the other side of the barricades - depth is more important to me, and if this depth brings some complexity with it, I dont mind. Current starmade power is neighter complex, nor very deep - its difficulties are mostly that complexity conflicts you...
    16. Haalon

      StarMade Ship Systems 2.0

      This. Currently, we actually can change effects on flight by manually C-V them, but it isn't very convenient. Chambers would be neat solution for this
    17. Haalon

      StarMade Ship Systems 2.0

      Well, in previous posts I only pointed some stand alone problems that I saw in this proposal. Now is time for a big one. First of all - chamber idea is golden. It gives players a huge variety of choice, lots of interesting buffs can be added using chamber mechanics. It also fixes problems...
    18. Haalon

      StarMade Ship Systems 2.0

      Where did you get that? Only passive effects will be chamber-based. Weapon effects will stay the same --- Or maybe I understood you wrong
    19. Haalon

      StarMade Ship Systems 2.0

      Even without control, you still can undock them, let the AI to fire the nukes, and then recall them to rechage. Sounds very interesting, but not very useful in current proposal. I considered such one-strike ships design when I were making own proposal months ago - key there was that weapons...
    20. Haalon

      StarMade Ship Systems 2.0

      Chambers looks really better than crew. Never liked crew idea anyway - I ll rather boost my ship systems with a solid placed blocks, than with a crew members, which will probably bring lots of boring micromanagement with them. NPC are good for quests/factions/fauna/pilots maybe, but not for...