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    1. Cheapskate

      Battlegroups as Fleet Command Hierarchy

      So here's a thought that's been rattling around in my head for a while: Battlergoups! In essence, a Battlegroup would be a smaller fleet inside of another fleet. So let's say your fleet consists of a group of fighters with it's carrier, two battleships, and your main destroyer. With...
    2. Cheapskate

      Read by Council Ability to join NPC factions and empires

      Who here read the latest dev blog post and is super hyped for the future of fleets and NPC factions? Literally everyone? That's what I thought. The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be...
    3. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      So, I've been thinking of coding my own external blueprint editor. I think I have a pretty good concept for the program's design. It's basically a multi-layer paint program with every pixel representing a block. There's also a 3D view so you can preview your ship before it's built, a...
    4. Cheapskate

      Transmitter block allows ships to show up on galacitic map

      A thought I had while trying to track down a destroyer I unwisely handed over to an over-zealous AI block: Transmitter blocks! With these on a ship, players will be able to see ships in transit on the galactic map. There are also some other functions and filters to give this idea more...
    5. Cheapskate

      Slabs used in planet generation

      So, now that we got slabs, my first idea... is to implement it into planet panel generation. Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets...
    6. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules. I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...