So here's a thought that's been rattling around in my head for a while: Battlergoups!
In essence, a Battlegroup would be a smaller fleet inside of another fleet. So let's say your fleet consists of a group of fighters with it's carrier, two battleships, and your main destroyer. With...
Who here read the latest dev blog post and is super hyped for the future of fleets and NPC factions?
Literally everyone? That's what I thought.
The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be...
So, I've been thinking of coding my own external blueprint editor. I think I have a pretty good concept for the program's design. It's basically a multi-layer paint program with every pixel representing a block. There's also a 3D view so you can preview your ship before it's built, a...
A thought I had while trying to track down a destroyer I unwisely handed over to an over-zealous AI block: Transmitter blocks! With these on a ship, players will be able to see ships in transit on the galactic map. There are also some other functions and filters to give this idea more...
So, now that we got slabs, my first idea... is to implement it into planet panel generation.
Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets...
One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules.
I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...
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