Allow the placing of multiple Bobby AI modules on an entity. The master AI will be linked to the entity core via c + v linking. The Bobby AIs with the desired settings will be placed next to an activator, that activator will be linked to the master AI. When activated the master AI will take on...
In the interest of space pirating, I suggest astronauts can go unconscious upon total health reaching zero where they go into a "overheating" like condition, where upon their inventory can be accessed and their body can be dragged around by other astronauts. If healed to at least one hitpoint...
Was in a void system with no suns visible, yet light was hitting my ship from the direction of system center.
I'd like the void systems to not have sunlight casting on ships, requiring reliance on on-ship lighting.
For situations where you have more than one rail docker on your ship it would be greatly appreciated if there were a way to distinguish which one is which in the weapon assignment menu using the same mechanic for naming inner ship remotes. Also, since you are able to view the entity coords of a...
I am certainly not the only one who gets tired of trying to switch to one particular turret on a ship, or docked ship on a station, therefore I suggest a "switch to docked entity" button in advanced build mode that functions like so:
Go into build mode.
Target (using target reticle and...
Add 2 buttons to shop interface.
-Save price list: allows you to name and save a "price list" to your starmade folder
-Load price list: allows you to load a "price list" from a menu of saved lists
Add 2 buttons to interfaces that have storage pull ability.
-Save filter list: allows you to...
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