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    1. K

      Max Speed

      @Rommalb & @Florrible i think it should be higher then 200, 500 seems better, but definantly not 2k...cuz tats a little ridicoulous...but it was the first number that popped in my head, @Nootau in the current system all you need is a little bit more thrust then mass and u can go flying...i...
    2. K

      Warp Drive Summary for Devs

      its a good idea but i honestly like the idea of a warp drive/gate alot more.
    3. K

      Max Speed

      This is my adie for a new max speed system. so first of all lets go over the current system: the maximum speed is set by the server and nothing can go above it -_- simple right? correct! and i dont like it. because it means u ca put a ton of thrusters on a ship with a huge mass and it could...
    4. K

      Dodecahedron Planets, easy implimentation.

      Lets be smart people... minecraft has a mod(http://www.minecraftforum.net/topic/1402701-125-gravitycraft-mineup-11-%C2%A0higher-worlds-planets-rotated-gravity-more-world-generation/) that makes gravity work perfectly as we want it to...if its(after making it work with schine) implemented into...
    5. K

      Side Propulsion

      I agree with this fully and think that it will help greatly. its also annoying outside of battle when your trying to get somewere and you over shoot because you cant turn fast enough.
    6. K

      Warp Drive Summary for Devs

      if ur warping to an unkown sector and cant deal with pirates ur an idiot...but that wasnt the point,but i do believe that having too many downsides will make it unuseable because theres a large chance youll take alot of damage after use. Also i do believe if you had the other cooldown u...
    7. K

      Warp Drive Summary for Devs

      got some more stuff already...and to lazy to edit =P i dont think there should be penalties after a jump, becasue if theres a mass of pirates/pirate station or something huge there ull be screwed, but if there needs to be a penalty cut weapon damge myabe by half after a jump or increse thier...
    8. K

      Warp Drive Summary for Devs

      I prefer the module idea but having both i think would be better for example the modules would reguire prob 5k mass instead of 10k so that u cant have small ships with modules, but u can have a gate(or maybe gate ship like vayger in homeworld 2?) and the small ships can go through that. Then...
    9. K

      Warp Module

      Idk if someone has said this (cuz im on my tablet and far to lazy to read all the posts) but I think that it should require amount of energy dependent on the size of ship and distance to be traveled. Also the amount of enchancers you add to it would speed up the transit as well as make it cost...