Search results

    1. K

      Asteroid building bugs

      Asteroids are very buggy atm. docking modules placed on asteroids do not work. Other things like power, shields, and gravity dont seem to work either. Makes building asteroid bases a big boo hoo. ALSO: I want to put a ship core on an asteroid and give it engines. plox?
    2. K

      AstroTechnoBeam Bug

      thing to check. do you have enough power regen to fire them? with cannons, not all will fire if theres not enough power.
    3. K

      General Game Issues [Not Bugs]

      Sorry if this was already posted, but I noticed weirdness sometimes when i alt+tab from the game and back (windows). big purple trangles all originating from a point in the distance blink randomly around blocking my view.
    4. K

      Passenger ejection system uncool, and another twitchy bit..

      yes floating in a moving ship\'s gravity is glitchy at best. The game should (but doesnt seem to) load all the neighboring sectors before a moving object enters them. would make sense to pay attention to the direction the object is moving too an maybe load extra buffer space.
    5. K

      Shield Blocks; Consider This

      what were we talking about again? I think its fair to assume that weapons outmatch shields. If you follow the trend of military technology since ancient times, weapon technology has skyrocketed past shielding technology. I mean, what is an energy shield exactly? Its electricity somehow...
    6. K

      Shield Blocks; Consider This

      Actually, the concept of a \"starfighter\" is utterly ridiculous. Any moderately sized ship with 1980s computers would knock it out without a problem. This is assuming theyre using kinetic weapons which need to use predictive aiming...
    7. K

      Changing engine and turning mechanics to make small ships actually useful

      im not exactly sure what youre suggesting. you mean make it all one big dimension instead of calculating each individual cluster? Why would you reward placing blocks further apart from another? couldnt I then just place 6 blocks, each 1 sector in each direction and have a nearly invisible but...
    8. K

      [OPENS ON SUNDAY] - FRAGMADE | 3 FACTIONS 1 UNIVERSE

      IGN: krakk sign me up for the polytheists MY SHOES ARE AWESOME!!
    9. K

      StarMade 0.08975: Player Protection

      So turns out this name got linked to my other account somehow and theres apparently no way to change which IGN is linked to accounts....
    10. K

      StarMade 0.08975: Player Protection

      I thought this feature might be a good idea today, so I uplinked to star-made.org with my password and now my account on this server is inaccessible. \"server reject:this name is protected on this server!\" YES I KNOW I TOLD YOU TO PROTECT IT! As you can see, Im posting this as the user named...
    11. K

      Radar Jammer Bug

      it says in the BB\'s description that is \"fitted with advanced cloaked chip detection technology\" or some nonsense like that so it sounds like its intentionally meant to counter jammers.
    12. K

      Beating Cloaking

      if youve ever made a cloaker, you should know 2 things: 1. your cloak/jammer will randomly turn off at the worst possible time every single (*^*(&$(*%^)*(ing encounter and 2. you will still show up on nav even though you are jamming. cloaking needs serious fixes, not nerfs. I know theres a lot...
    13. K

      Beating Cloaking

      Uhhh... I dont know where you guys have been, but cloaking is extremely overly difficult to achieve already. I dont understand the need for a hard counter for cloaking, when the energy requirements to achieve any lasting cloak means that 90% of your mass is power generators which will lose their...
    14. K

      Radar Jammer Bug

      I think the bug is related to power storage My ship was permacloak/jam even when engines active, but it would randomly turn off. Then I increased the powerstorage above the 20k max from generators alone and the problem was fixed. What I think is happening: ship generates 1,000,000 power. ship...