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      Torches - Anyone already Suggested?

      Have you noticed lights on ships don\'t light things up on other ships nearby? Oh how I wish the headlights on my ship could be used to shine the backside of whatever I\'m building in front of it. Not sure how doable this would be without adding yet even more to the lighting system. P.S...
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      Turn the ship core into a vehicle core

      I think the above idea could be minimalistically achieved by making engine direction matter. So, if an engine is facing backwards, the forward acceleration will be increased more than the other directions (the other directions\' accelerations would naturally have to increase, too, for...
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      Corners and Wedges react to "r"

      Is this a feature that I mistook as a bug? Or just an old bug?
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      PlexLight Face not Updating Correctly when Off

      I just checked the skins, so it\'s probably a brightness update just on the faces of the blocks; the surrounding blocks do not have related errors.
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      Graphics bug with penta blocks - v0.14

      It\'s kinda sporadic, sometimes I even get it with other blocks that sit on top of the pentas and then later sit atop other blocks, too. It drives me crazy cause then you can\'t see what\'s the rotation of whatever block underneath. Notes on what I\'ve seen: - Pentas trigger it the most...
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      AI not manuvering

      I have no idea, but if you updated and it\'s just your server, could it be a difficulty setting?
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      Corners and Wedges react to "r"

      Version: 0.14 State: Singleplayer-tested only; fullscreen/windowed; multiple textures Bug: All wedge/corner blocks of all the hull blocks (standard, reinforced, glass) but NOT tetras/pentas will react and toggle between two states when "r"-activated.
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      Penta bug?

      The shape is right but the texture often moves irregularly on certain faces [EDIT: namely, the missing-tetra-face] of the pentas. So like the \"hull\" lines will match when looking from one side, but if I rotate around 90 deg., they mismatch really oddly. Maybe there\'s a loose end somewhere...
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      PlexLight Face not Updating Correctly when Off

      Version: 0.14 State: No Mods; Texture set to realistic or cartoon; fullscreen and windowed; only tested single player; very consistent reproduction Bug: The front, left, and top surfaces of all the lights (except for beacons which cannot be turned off) seem to not be updating correctly when...
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      Bug: Shops don't restock anymore, and no new blocks v0.14

      This is probably going to be fixed. Don\'t worry.
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      Turrent orientation

      I sometimes have problems with the upside-down turrets rotating the wrong way when I move my mouse, too...there\'s definitely a couple other postings about some of the finicky behavior with turrets. I\'m hoping that they are one of the more focused-on aspects in the coming patches!
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      BE WARE OF SPACE ENGINEER!

      So, I didn\'t see this thread when Space Engineers was on sale on Steam and I wish I had. Though I didn\'t buy it in the end because my bank card expired and I was out of country, I was always wondering if I should have. The reviews here confirmed what the videos made me worry about...it\'s...
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      Bugged Turrets

      For me to replicate this, I only have to make a ship of any size and then hand-make any turret. The first time I attach it, there\'s about a 80% chance after adjusting and fiddling around with it, it will skew 30 degrees to the right (along the front-and-back Z axis), and 10 degrees back as its...
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      Radar Jammed but shot at by pirate station turrets?

      Does this sound like a fair summary of what people think the ideal next step of the implementation of these features should be like? When it\'s \"visual sensors\" (NPC pilot/turret): Jamming - no big effect Stealth - accuracy vastly decreased Both - totally invisible When it\'s...