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      Shipyard

      As people have pointed out, this idea has come up before, and for good reason: it\'s one that\'s occurred to lots of people independently, because it is one of self-evident awesomeness. The more folks promoting it, the better. *hands LunaMoonbringer a danish* The principle reason I support...
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      Sins Of A Solar Empire (Kol Class Battleship)

      What you\'re doing already to make it look like a hexagon seen from the front looks about the right thing. Only suggestion I have is making it more so; the Kol\'s sides seem to slope all the way to the level of that circular thing & the hanger bays on the side. So, I\'d just change the point...
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      Getting Killed By own Turrets

      ... adding a faction module? I believe that your turrets need to have a faction module, and the ship whose core you\'re in needs to have one too; both the turrets and the ship need to be set to the same faction. Basically, if the ship you\'re in doesn\'t have a faction core (set to the same...
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      Factory Enhancements & Building Suggestions

      I approve of almost all of this, with the sole exception of this: Building in space with just your astronaut should be limited to 1 block placing and have a limited build around the core while building in space. Not sure how I feel about that. My mouse gets enough wear and tear as it is. ;)...
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      Better Docking and Blueprint Suggestion

      BlackZero500, I have been dreaming of that kind of setup being implemented, especially if purchasing the ship required the actual blocks instead of cash. Keeps people from spamming powerful ships without gathering the resources. The wharf/shipyard idea would also add further depth to faction vs...