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      Turret dock left-right orientation is bugged

      So i'm noticing that, in advanced build mode, the red face of the turret dock is opposite for left and right, meaning that the red face is opposite of the correct side the green box will come out of. Furthermore, assuming this is a related bug, every time I log back in to the game, any turret...
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      Inactive Trading Guild Ships

      So I run a small private server, and I've been noticing that Trading Guild ships no longer come by the shops and restock them. Occasionally I run into small groups of Trading Guild ships in various sectors, but none of them are ever moving, react when I shoot at them, or show any sign of...
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      Green sludge blocks

      So I notice that a lot of people prefer to cover their engines with cool-looking blocks like lava or ice crystals. I think it would be cool to expand the types of such blocks. My chief suggestion would be a green glowing block like acid or sludge, most likely found on purple alien worlds.
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      How about a proximity alert?

      Here's an interesting idea: some sort of block that when installed, will alert nearby friendly players when hostile ships come within proximity, specifically with some sort of alarm sound. This would greatly help with predicting pirate raids, because let's face it, the little pop-up at the top...
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      Balance ship power, give use to powersupply beam

      This is less an immediate suggestion, and more a quandary about the implications of making the power supply beam more useful. First, I notice how easy it is to generate sufficient power for a ship (excluding cloaking ships, obviously). I used to spend a lot of time making sure that I had enough...
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      Weapons Menu, Distinguishing between turrets and fighters

      So I have a quick and pretty simple suggestion regarding docked ships listed in the weapons menu. I fly a carrier, and as such, I rely on the ability to launch my AI-controlled fighters, and I do so by undocking them through the weapons menu. However I run into an issue when I have 12 fighters...