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    1. OtioseNexus

      Planet Shape

      Even though I\'m sure someones already suggestted it, personally I want to see cube planets, it might be a bit harder to program the gravity in on 6 sides though. Still, the asthetics of it will be really fitting, and would make each planet more substantial. Then objects like moons and rings...
    2. OtioseNexus

      Turret integration

      The general idea of an extension block would be great, it\'d add a nice extra feature to ships. I was already thinking of some kind of landing strut block.
    3. OtioseNexus

      adjusting weapons % easier

      The simple additon of sliders in place of constant clicking would make the whole process much faster, and the ability to just link all weapon groups under that computer to a master set so you can change them all at the same time.
    4. OtioseNexus

      This game needs a concept similar to REDSTONE. User made contraptions.

      I think that mines could be an extention of the BobbyAI, if armed with disintergrator blocks it can be set to just fly towards the nearest enemy ship and explode. I really like that idea, it\'d let factions have an extra layer of defenses at their homebase.
    5. OtioseNexus

      This game needs a concept similar to REDSTONE. User made contraptions.

      I prefer the way Schema seems to be thinking, as Cornelious suggested logic \"circuitry\" should take the form of boxes you can hook things to. We already have to link, for example, AMCs to a wepon computer, but after that we could link that weapon computer to a pressure plate or laser tripwire...
    6. OtioseNexus

      Suggestions for everything from Mass to Shields to Building

      Really? I\'m sure we all have the time to search the forum for every suggestion and read them in detail, no? Need you be rude about this? Do I care? Enough to type this response I guess. Do I want to help improve the game? Is that wrong? As you have the time to post that reply Stak I\'m sure...
    7. OtioseNexus

      Suggestions for everything from Mass to Shields to Building

      While I had concidered the idea of thruster and shield computer, I wanted to force more concideration on builders. A computer is just one block, while having to consider the space needed for a massive shield set a builder can choose to sacrifice space fo thrusters to achieve that. Adding a...
    8. OtioseNexus

      Suggestions for everything from Mass to Shields to Building

      Really enjoying the game, it's well done even in an alpha state. I would like to share some of the thoughts I've been having and suggestions that occured to me. It's a bit of an essay, sorry :) I've broken this down into sections to make it easier to read, please excuse me if these have already...
    9. OtioseNexus

      On Power and Aesthetics

      I\'ve been playing with the idea of a \'power spine\' along the ships back, then running lines where appropriate from there. The idea of a warp coil type thing is a nice thought, one I\'ve played with before, and I might include one in this idea. A spiral design sounds odd, I\'d have to see it...
    10. OtioseNexus

      On Power and Aesthetics

      I think you missed my point, I want to have effecient power production that is also aethetically pleasing, sure I could make an amouphous blob with amazing stats, but that would defeat the point of making a nice looking ship, no? Being able to walk around a space ship and it feel like a...
    11. OtioseNexus

      On Power and Aesthetics

      So while fairly new and getting to grips with the way the power systems work I( was looking into effecient yet aethetically pleasing layouts for power generators. I saw a layout in a youtube video that looked nice, and that got me playing with my own version. http://i.imgur.com/maJMuYh.jpg The...