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    1. Smixi

      AMC Data

      Larger AMC cannons are more energievore ! 10*cannons size per shot. Meaning it will cost a lot at this size :/(cause it shot faster). I made a topic about various data, and i found 1 is better : http://star-made.org/content/some-figures-storage-amc-salvage-and-thruster
    2. Smixi

      Some figures for Missiles.

      Yes. Try to make 5 different size group,and fire at the same time, you will see :].
    3. Smixi

      Realistic warp drives and such

      For the scientist, we can\'t go faster than light = Einstein theory. Good luck to transform a tons of matter in one photon :]. In space, this is the void, nothing else other ... nothing (That\'s why no friction).
    4. Smixi

      grouping and fine control of thrusters

      That could be a nice idea, but that will take slot \"for nothing\". For me, the best way is a throtle, so you can adjust your speed.
    5. Smixi

      Some figures for Storage, AMC, Salvage, and Thruster

      Same as the missiles\' size, these figures are here for what you expect for your AMC. \"You can also see that the single AMCs would only use half as much e/sec when firing.\" True, but that\'s only for a single shot, and DPS are in seconds not in shots ^^. Exemple : In 10 seconds the 250...
    6. Smixi

      Some figures for Missiles.

      Yep, that strange, maybe boost damage and reduce reload.
    7. Smixi

      Some figures for Storage, AMC, Salvage, and Thruster

      It\'s seems that the more block you add, the more efficient each block will be. So, the longer the cannon is, the better it is. But I think a cannon over 50 blocks isn\'t pratical.
    8. Smixi

      Some figures for Storage, AMC, Salvage, and Thruster

      Hi, I'm French, so don't blame for grammar :). Here are figures for them. I will add Thruster explanation later, cause the shape matter. So, first of all : AMC. I will say that one AMC is better, cause his DPS is better for the same amount of energie. But, you will need to be more accurate...
    9. Smixi

      Some figures for Missiles.

      I totally agree, that just a potential firepower, actually, that can just work on stationary object. I rely on your calcuations for the 11 (I don\'t know how I manage to delete the files). As you said, Damage isn\'t all, Speed and Radius are important values too. The hard thing in a lot of...
    10. Smixi

      Some figures for Missiles.

      I don\'t know if we can count the radius for the DPS and if damage are the same in the radius, but as a missile, its goal is to explodes structures. DPS isn\'t Reload * Damage, in missile, but Damage/Reload, reload in \"Seconds\". I will add a lign for DPS*Radius.
    11. Smixi

      anti matter cannon suggestions

      K for colors and negative point, but longer for me mean more damages and longer reload. (Never saw a high reload on the longer cannon. Maybe add an Antimatter beam !)
    12. Smixi

      Some figures for Missiles.

      I think yes, but I\'m not sure. Output for missiles and AMC are pretty buggy for me. I will post tomorow more figures about Storage, AMC, Salvage and maybe Thrust(Shape matter :[ )
    13. Smixi

      Some figures for Missiles.

      True, missiles size are depending of how you will use it.
    14. Smixi

      Some figures for Missiles.

      Thanks :). I edit the topic, the best missiles\' size is 12 for DPS. (Proportionnaly)
    15. Smixi

      Some figures for Missiles.

      Thanks ! I will try to to the same for Salvage Cannons an Antimatter Canons.
    16. Smixi

      Some figures for Missiles.

      Hi, i'm French, so I will try to make some improvements in the future. I made a French Tutorial here that, I'm trying to translate : http://www.starmade.fr/threads/guide-info-appelez-%C3%A7a-comme-vous-voulez-les-missiles.674/#post-7077 You're may wondering : What's the best way to do...
    17. Smixi

      StarMade 0.09377

      Thanks !