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    1. alexsanderr

      ASGARD Project [Marvel ]

      This is awesome can't wait till planets get updated or to see this on the dock and use it as a station! Great work.
    2. alexsanderr

      Shield Chambers

      This is what Ive come to imagine is most likely as well but I suppose you might be right and its better to just a year or two for everything to be settled.
    3. alexsanderr

      Bug Back half of ship disappeared

      just want to say that while I can't reproduce 100% at the time, I am also having this issue. Three times now I have made(really fixed) changes to a ship, logged out and logged right back in to see all the work having not saved. This started today, on a fresh install, with a blueprint 2 days old...
    4. alexsanderr

      Shield Chambers

      I understand that. Still it doesn't help. 30000dmg could be alpha for a small ship and the same weapon with extra cannon supports on a larger ship could fire as fast as a omega weapon. But how would this effect the ship getting hit. Again I need the formulas for the new shield chambers to know this.
    5. alexsanderr

      Shield Chambers

      Thanks for the response, and please don't take this the wrong way but, that infomation is pretty useless. It's just describing the structure of the chamber tree and written description of the branches. I was more looking for exactly what happens when an alpha weapon hits a alpha resistant...
    6. alexsanderr

      Shield Chambers

      Can anyone help me understand exactly what the shield hotspots are and how they work. They are supposedly shield resistance bonuses based on what type of damage (fast or slow, constant or alpha, and what exactly decides alpha vs fast). Thanks in advance!
    7. alexsanderr

      Larger 3d Model importer?

      I'm trying to make a larger station, roughly 4km long is there another tool or an updated binvox/smedit to be able to import such larger blueprints(binvox last i used was limited to 1x1x1km). Thanks for your time!
    8. alexsanderr

      HSY Hephaestus Light Expeditionary Cruiser 1.0

      Hey guys this is my first ship that I'm finally uploading. Let me know what you think, it's been an on off project for like 3 years and I only end up working on it for a few days at a time, but I think its finally alright to upload and would love some criticism on it. I based it off the idea...
    9. alexsanderr

      StarMade Surprise Update

      This has got to be your april fools joke right? I, and apparently many others, enjoyed the secret puzzle. It was by no means a techie puzzle lol it was just basic game knowledge and looking at the wiki. I'm sure the reason he didn't just release the sneak peak was theres not much else to show at...
    10. alexsanderr

      Logic with spawned blueprints

      Thanks I'll have to try it
    11. alexsanderr

      Logic with spawned blueprints

      I've moved on to other parts of the ship and have saved the blueprint multiple times since the logic clock has been put in, its still running perfectly on the source ship but for some reason still none of the spawned blueprints start with the clocks running. I appreciated the attempt by the way tho.
    12. alexsanderr

      Logic with spawned blueprints

      I'm using the act>or>not>delay for both my clocks. Neither loads functioning and I have to restart each time. Could it be server lag? I am saving the blueprint when the clocks are working.
    13. alexsanderr

      Logic with spawned blueprints

      It seems that whenever I spawn a copy of my ship, the logic clocks I had running stop and I have to restart it. Is there a way around this. Thanks for any help
    14. alexsanderr

      Hey man anychance you could post the 40k skins to the dock? Or do you have a direct link?

      Hey man anychance you could post the 40k skins to the dock? Or do you have a direct link?
    15. alexsanderr

      Carrier logic help

      Hey guys I've trying this for y hours and its now very early in the morning. I have a underbelly hangar door into my hangar. I would like for the shuttles to fly in, get picked up, move straight up(this is as far as i got), then move forward again, then move to the side and finally move back...
    16. alexsanderr

      Faction Research and Tech Mechanics

      I was propsing the tech mechanic along with this. As in research for tech.
    17. alexsanderr

      Faction Research and Tech Mechanics

      Not sure if its been suggested yet, but with the coming release of npc factions I think now would be a great time to talk about this. A faction would be able to hire/assign npc scientists to preform research. Over time, and with bonuses from certain systems in the faction's claimed space(blue...
    18. alexsanderr

      Looking for input on my first ship

      Some may not like it for being as blocky as it is, my goal was to make it somewhat resemble a hammer, as Hephaestus was the god of smithing. It actually does have a rather spacious interior for its size. Almost none of it is finished yet I wanted to do the hard part first (at least for me that's...
    19. alexsanderr

      Looking for input on my first ship

      Hey guys I've hit a creative block here and I nothing I seem to do, detail wise, do I end up liking. The only things I do like are the black,blue, and ice coloring in the front, the three blue stripes, the basic shape, and the general black black/blue color scheme. All the gray, white, hazard...
    20. alexsanderr

      Warp Module

      I\'m not sure if it has been mentioned but adding a warp inhibitor structure to a faction\'s home base would balance out the individual ship warp drive. I love games like SOASE and shows like Star Trek, we have to be able to jump atleast frigate sized ships. The warp inhibitor could either work...