Search results

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      binvox to sm3 blueprint (Released)

      could i ask for the command you used for vox2sm3, must admit that i hadnt checked if the workarounds it used have been patched in the latest patch
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      Importing your favorite ship hulls per request (1 a month)

      could you tell me what features you would like in Vox2sm3, currently i haven't been adding all that much because no-one has told me what new features they want
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      Importing your favorite ship hulls per request (1 a month)

      just to note, her tool is not by any-means done, it has issues with very large ships (larger than 2k x 1k x 1k) and the automatic layerd hull feature is taking some time to get working reliably
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      The Apparent Cancer That Is Docked Hull

      the inherited power and shields basically re-legitimizes docked reactors and shields (in fact it buffs them as they dont need transfer beams)(unless you have it so all reactors on any number of docked ships are treated as belonging to the master ship, which would remove docked reactors totaly...
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      another cloaking thread

      it makes for some interesting changes to cloaking. it makes all sizes of ships capable of infinite cloak as long as they are still/glide it also means that permacloak scouts cannot exist, and that the effectiveness of cloaks (for scouts) will be determined by 3 main things: cloak modules, power...
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      Buff Thrusters!

      is it possible to change the diminishing returns in the config, so we can test proposed changes to see what works? the current value of 0.87 is far to harsh simply because it punishes even fairly small ships ships. I would suggest testing a factor of 15/16 (0.9375), this is 3 times faster...
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      Hull Material and Thickness?

      how often do people actually use cannon pluse? I would have thought that its long cooldown and single line of destruction would make it rather useless unless you knew you where going to hit something important. Genuine question, I haven got much experience with pvp.
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      Read by Council Hinder design theft

      Ah, fair enough. The concept still stands, even if it may need some alteration to impliment
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      Read by Council Hinder design theft

      My two cents. mostly agreeing with op but with some clarifications and adjustments. In the game currently there are 3 types of 'ship': Ship blueprint in catalog Ship blueprint in item form Ship entity Also note that the ships in CC are all of type 1 proposed changes: A ship entity can be...
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      binvox to sm3 blueprint (Released)

      was that error in binvox or vox2sm3, I know that the windows version of binvox has errors with memory arrays larger than 2gb (1290 cube)
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      What do you listen to while playing StarMade?

      if your looking for spacey ambient music then i highly recommend stellardrone
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      Importing your favorite ship hulls per request (1 a month)

      As omega hasn't posted since august and in that time the blueprint format has changed, and as I've just finished my model importer. I will offer to talk over the hull imports. Here are my requirements: a link to a 3d model of the ship you want (.3ds or .obj preferable but anything will do...
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      Diminishing Shield Power on a Graph?

      The precise formula (the wiki has an approximation) is 220+110*blocks^(48/49), the important part is 48/49 which is the growth factor. a factor of 1 would be perfect linear scaling, where if you double the input then you double the output, with shields if you double the number of blocks you get...
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      Buff warhead damage/radius poll [Remastered]

      This would actually be rather effective, especially with aux reactors, it fixes them by making them a precision weapon, rather than a mini-nuke. radius could possibly be bumped up to 7 if and only if AI targeting priority was increased for ships with warheads on.
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      You just got to love the chunk system used on vehicles.

      Edit: looks like schema has already replied, this just goes more into how the proposed system would suck at collision detection Based on your response I assume you have never made a collision detection algorithm, mostly as you assume that finding the point of collision is trivial, when in fact...
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      binvox to sm3 blueprint (Released)

      recommended flags are --cb -fit -e (the -cb makes sure that its symmetrical (if the model is), the -fit removes the areas that are blank at the edges (means Vox2sm3 uses less memoery and is faster), the -e uses a different technique that bypasses the size limit) just remember that the total...
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      binvox to sm3 blueprint (Released)

      The issue skywalker was having was related to me not staticly linking the std libraries, so the program refused to run on pcs that dont have a c++ compiler installed, the precompiled exe has been updated and hopefully now works on all systems
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      binvox to sm3 blueprint (Released)

      is this with the pre-compiled code or self compiling?
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      Could Fighters Get a Buff?

      this seems rather unreasonable, even if i take you to mean 200mass fighters, you are effectively saying you want a 10kmass combined force, to be able to fight a 200k-5mill mass titan. it would be completely reasonable to want a 50x200 mass fleet to fight a 10k mass battlecruiser, or for 50x4k...
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      Working on a Charon Class frigate.

      Hello I'm here to announce that Vox2sm3 has now been released. binvox to sm3 blueprint (Released) : Discussion thread Vox2sm3 : Community content page GitHub - TBTerra/Vox2sm3: Binvox to Starmade blueprint converter for the importing of 3d models : Github page with instructions for use It makes...